Hello, have a nice day!
Could you check if this issue is also related to Surrender-type skills, like Surrender to Fire?
I don't believe it does. When speaking about the "debuffs" here I was mentioning the DEBUFF type cubics that are handled in a separate code path (see CubicAction and its execution path).
You might experience some problems with default l2jmobius configs though! I was thinking about reporting a weird default setting for the max debuff land rate of 25%:
# Minimum and Maximum Abnormal State Success Rate.
# This affect all skills/effects chances, except in skills where minChance or maxChance parameters are defined.
# Default: Interlude minimum of 0% and maximum of 25%.
MinAbnormalStateSuccessRate = 0
MaxAbnormalStateSuccessRate = 25
https://gitlab.com/MobiusDevelopment/L2J_Mobius/-/blob/master/L2J_Mobius_CT_0_Interlude/dist/game/config/Character.ini?ref_type=heads#L354I am 100% certain these values apply to spells like Poison and Curse Poison, but I have a hunch they affect all debuffs (e.g. Hex, Power break, Slow) by capping their land rate at 25%. It means that even in a perfect situation: blessed spiritshot, vast magic attack, 80 lvl character, and 0 magic defense 1 level target, the effect will only succeed once in 4 casts (25%). The base activation rate of ~80% of the skill doesn't matter either as your chance can only go down - 25% is a hard limit via config.
This is something I never saw before. I changed this value to something around 80% and now it feels more like something I've experienced on other servers. Note that it's still taking the per-skill chance in its calculation, it's just 25% won't be a cap anymore. It will make all matk-vs-mdef calculations and so on. I really wonder why 25% is a default there. It felt like *none* of debuffs were working - you just waste mana and get no effects.
So I suggest taking a look at this setting if you're having problems with magic debuff success rate. Also, take a look at calcEffectSuccess method in Formulas class for more info.
It is a bit surprising not to see any search results for "MaxAbnormalStateSuccessRate". Like it's only me having issues with 75% debuffs (in perfect conditions) not working, even if it's something that usually worked with ~80% land rate even with lower matk classes like Shillien Knight. I used to land 7/10 poisons on average as assassin on many x1 C4-Interlude servers on self buffs (and I think it was with a normal spiritshot, not a blessed one). Here, it's like 2/10 will ever work (because reaching 25% cap is also not a given), even with blessed spiritshots.