L2JMobius

High Five Blazing Boost Skill

bestover72 · 1 · 4271

Offline bestover72

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    • Posts: 25
I fix the skill Blazing Boost from L2J_Mobius_CT_2.6_HighFive.
This how skill are right now on live bitbucket
Code: [Select]
<skill id="998" levels="1" name="Blazing Boost">
<!-- Quickly approaches the enemy. Cannot be used when a bow/crossbow is equipped. -->
<set name="castRange" val="600" />
<set name="coolTime" val="200" />
<set name="effectPoint" val="-303" />
<set name="effectRange" val="900" />
<set name="flyType" val="CHARGE" />
<set name="hitTime" val="800" />
<set name="icon" val="icon.skill0998" />
<set name="magicLevel" val="40" />
<set name="mpInitialConsume" val="38" />
<set name="nextActionAttack" val="true" />
<set name="operateType" val="DA1" />
<set name="reuseDelay" val="3000" />
<set name="targetType" val="ONE" />
<cond msgId="113" addName="1">
<and>
<using kind="DAGGER,DUALDAGGER,SWORD,BLUNT,FIST" />
<target mindistance="400" />
</and>
</cond>
<for>
<effect name="EnemyCharge" />
</for>
</skill>
This how skill need be
Code: [Select]
<skill id="998" levels="1" name="Blazing Boost">
<!-- Quickly approaches the enemy. Cannot be used when a bow/crossbow is equipped. -->
<set name="castRange" val="400" />
<set name="coolTime" val="200" />
<set name="effectPoint" val="-630" />
<set name="effectRange" val="600" />
<set name="flyType" val="CHARGE" />
<set name="hitTime" val="800" />
<set name="icon" val="icon.skill0998" />
<set name="magicLevel" val="40" />
<set name="mpInitialConsume" val="38" />
<set name="nextActionAttack" val="true" />
<set name="operateType" val="DA1" />
<set name="reuseDelay" val="3000" />
<set name="targetType" val="ONE" />
<set name="rideState" val="NONE" />
<cond msgId="113" addName="1">
<and>
<using kind="DAGGER,DUALDAGGER,SWORD,BLUNT,DUALFIST,POLE" />
<target mindistance="200" />
</and>
</cond>
<for>
<effect name="EnemyCharge" />
</for>
</skill>