L2JMobius

Interlude phantom system Advanced

lovepako · 15 · 607

Online lovepako

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    L2J Mobius Interlude - Advanced Phantom AI System (Cognitive Bots)

    Olá comunidade! Estou disponibilizando o patch completo do sistema avançado de Phantom (Fake Players) desenvolvido e refinado para a base L2J Mobius CT0 (Interlude).

    Este sistema foge do padrão convencional de bots estáticos. Trata-se de um ecossistema cognitivo projetado para dar vida ao servidor de forma orgânica, fazendo com que os bots simulem perfeitamente o comportamento de jogadores reais.

    ✨ Principais Características / Features
      []
    Motor Cognitivo (Memória e Rancor): Os bots possuem um sistema de "Grudge" (Rancor). Eles memorizam jogadores que deram PK neles e reagem agressivamente ao encontrá-los novamente. [] Ciclo Realista de Morte e Renascimento: Ao morrerem, os bots retornam para a vila, aguardam um tempo de recuperação e caminham de volta para as zonas de caça (farm spots) de forma autônoma. [] Economia e Compras (Shopping): Integração de rotinas onde os bots visitam NPCs mercadores para atualizar seus equipamentos e suprimentos, simulando um comércio vivo. [] Progressão Dinâmica de Equipamentos: Sistema flexível e configurável por XML. Conforme sobem de level, os Phantoms trocam de armaduras e armas (No-Grade até S-Grade) de forma aleatorizada, respeitando suas classes (Fighter, Mystic, etc.) para evitar o visual "clonado" no servidor. [] Painel de Administração In-Game: Controle total através de uma GUI intuitiva (PhantomPanel). Permite spawnar, recolher (recall) e alterar o comportamento dos bots em tempo real sem precisar reiniciar o servidor. [] Gestão Avançada via Admin: Integração total com o core do jogo. Administradores podem dar Shift + Click nos bots para usar o AdminEditChar, permitindo editar status e inventário como se fossem players normais. [/list]

    🛠️ Como Instalar (Apply Patch) [list=1] [] Faça o download do arquivo .diff em anexo no tópico. [] Abra o seu projeto no Eclipse ou IntelliJ. [] Clique com o botão direito no projeto -> Team -> Apply Patch... [] Selecione o arquivo baixado e confirme a aplicação. [] As configurações gerais ficarão disponíveis na pasta config/ e os status em data/. [] Recompile o projeto e inicie seu servidor! [/list]


    Autor / Desenvolvedor: LucasDesigner

    Espero que esse mod ajude a trazer mais vida e engajamento para os servidores de vocês. Qualquer dúvida ou feedback de bugs, sintam-se à vontade para postar aqui no tópico!

    https://www.4shared.com/file/jLtEEz4Sjq/PhantomMod_Completo.html


    Online BazookaRpm

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    • Lineage II - lover - Heirophant
    It looks good; I think I'll review it this week.

    To analyze its functionality, configurations, responsiveness, performance, CPU load, and most importantly, its adaptability to all projects.
    Atte BazooKa.RPM

    Lineage II Lovers


    Online GuruGel

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    This system is incomplete... the patch is full of junk, with many files that have absolutely nothing to do with Phantom Players. Getting this system up and running requires a lot of effort, and even then, it works very poorly. The author of this post clearly doesn't understand programming at all... they simply copied it from somewhere and uploaded it here. It would be better if they uploaded the original source for this system, as so much is missing there that this patch won't allow it to function properly.


    Online GuruGel

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    So, I've cleaned up and adapted this patch for (L2J_Mobius_13.2_WolfWaker). However, there are issues with leveling up bots. After leveling up, they don't move to the next leveling location, but to the texture location 500, 500, -4... This location isn't specified anywhere, and there are no console errors. Geodata correction for bots is also needed. Otherwise, they just bump into walls and stand there... or twitch like paralytics. City bots (spammers) work perfectly. Also, according to the plan, bots can be added to a group, and they should help with leveling and monster hunting (but unfortunately, this doesn't work). I would be grateful for help in finalizing this system. It will help servers with low online traffic.

    https://www.4shared.com/file/YCOyymnBjq/L2J_Mobius_132_WolfWaker.html



    Online GuruGel

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    Why not use https://l2jmobius.org/forum/index.php?topic=15248.0 ?

    There are only traders there (I use them, many thanks to the author), and this patch includes character leveling optimization, as well as the ability to level up together like with regular players. However, this patch needs some work.


    Online GuruGel

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    And if this patch is finished, then we can safely remove the currently available FakePlayer from the server


    Offline leorsg

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    Hi, one question  ;D how do you install that .patch ?

    1 - Team
    2 - Apply patch
    3 - any folder ?


    So, I've cleaned up and adapted this patch for (L2J_Mobius_13.2_WolfWaker). However, there are issues with leveling up bots. After leveling up, they don't move to the next leveling location, but to the texture location 500, 500, -4... This location isn't specified anywhere, and there are no console errors. Geodata correction for bots is also needed. Otherwise, they just bump into walls and stand there... or twitch like paralytics. City bots (spammers) work perfectly. Also, according to the plan, bots can be added to a group, and they should help with leveling and monster hunting (but unfortunately, this doesn't work). I would be grateful for help in finalizing this system. It will help servers with low online traffic.

    https://www.4shared.com/file/YCOyymnBjq/L2J_Mobius_132_WolfWaker.html


    Online GuruGel

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    there is an eclipse program, through which this patch is applied... to be honest, your question is very strange...


    Offline leorsg

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    there is an eclipse program, through which this patch is applied... to be honest, your question is very strange...

    sorry im new and wondering how its work. I thought i need to apply this in eclipse and use build to compile the project


    Online GuruGel

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    The second version of my patch:
    Phantoms now accept group invitations.
    Phantoms join your clan voluntarily.
    Phantoms grow to level 87 (still needs some work).
    Phantoms freely roam the city and interact with life on the server.
    However, I still need your help fixing the Phantom teleportation issue. After leveling up, they should fly to another location to level up, but the system sends all Phantoms to location (x=500,y=500,z=5). I don't know how to fix this. I'm asking for help from those in the know. Thank you very much in advance. This is the only issue left to resolve, and equipment and skills can be adapted after this major issue is resolved.

    https://www.4shared.com/file/-DsloMJ4ge/L2J_Mobius_132_WolfWaker__1_.html


    Online GuruGel

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    apparently, no one is interested in this system, it's a pity 😥


    Online CostyKiller

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    using this kind of systems is like fooling yourself, we usually tend to go for real players.


    Online GuruGel

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    I agree with you, but what if I run a server on my home computer and play alone? in this case, this system is ideally suited.


    Offline dramaa

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    apparently, no one is interested in this system, it's a pity 😥

    instead of working on bots, better work on some useful stuffs like new events, new mechanics and so on, don't get me wrong, but botting is the last thing lineage needs today. my personal opinion