L2JMobius

High Five Halisha broken in h5?

Noza · 4 · 306

Offline Noza

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Hello everyone, I’ve been testing H5 for about a month now. I’ve been able to fix some small bugs; however, the Last Imperial Tomb instance is completely broken. I managed to make it work by modifying a few things, but when reaching Halisha, everything breaks again. The animations are not properly set, and even the final transformation runs in a “T-pose”.

Issues found:

First: the hall alarm never spawned (fixed)
Second: after killing all the mobs in the first room, the doors didn’t open (fixed)
Third: the cubic breaks and ends the instance (fixed)
Fourth: the dewdrop does not disappear (fixed)
Fifth: from the first to the second boss phase there is no visual change; it only grows (not fixed)
Sixth: apparently the AI conflicts with the instance script in the final form; the boss walks in a T-pose, loses aggro, or simply doesn’t attack anyone (not fixed)

I’ve tried everything I can think of to fix it, but the errors persist. Does anyone have an idea of how I could solve this? I’m attaching the scripts with the changes I’ve made.

https://www.mediafire.com/file/m89ke47hlxbeajv/LastImperialTomb.java/file
https://www.mediafire.com/file/8q1j3628wtri6uz/ScarletVanHalisha.java/file


Online Mobius

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    • Posts: 19655
Sixth: apparently the AI conflicts with the instance script in the final form; the boss walks in a T-pose, loses aggro, or simply doesn’t attack anyone (not fixed)
Weapon equiped on wrong hand?


Offline Trevor The Third

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    • Posts: 139
So, for the clarity. Noza's tweaks:
https://pastebin.com/2r6PcJ82

With minor changes:
- changed Cube's teleport location outside the instance
- changed Second Halisha Weapon hand to fix the t-pose issue
- tweaked first morph cast to activeScarlet
- changed Frintezza spawn timer back to 10m
- removed redunduncies
EDIT:
- added new location directly into Frintezza's room for the case of returning player after fight was triggered

https://pastebin.com/pPdT05UQ