Before PostingImagine wanting to make a latest-update World of Warcraft server...
You Google it... ask ChatGPT... find out TrinityCore is the best project for the latest client...
You spend a day - if lucky enough - to run CMake without warnings... and finally compile with Visual Studio...
You spend another half a day trying to figure out how to run the client with your IP...
By this time, you join the TrinityCore forum and Discord and get shitcanned - not for asking project questions, but because you made a typo in your English...
After all this, you enter the game... only to find:
- Most player skills don’t exist or don’t work...
- No quests or instances working...
- Finicky movement/targeting compared to retail...
- Server deadlocking because you targeted some NPC...
- Not only are new systems not working, but even Vanilla/Classic things don’t work...
Now... compare that experience, or any other server emulator project, with what you get from L2jMobius.
Tell me again what your bug was? How does it effect player gameplay?
Ask yourself:
- Is this bug truly game-breaking?
- How does it impact actual gameplay?.
- Have I provided clear, respectful feedback to help improve the project?