The
Rates.ini file includes various rate settings, such as experience multipliers and drop rates.
Here’s a general explanation of how each configuration might affect drop chances based on the settings found so far:
EXP and SP RatesThese settings adjust the rate at which players gain experience points (EXP) and skill points (SP) from defeating monsters or completing actions.
- RateXp and RateSp: Adjust the rate of experience (XP) and skill points (SP) players earn from defeating monsters.
Increasing these values above 1 multiplies the XP/SP rewards by the set factor, so RateXp = 2 doubles XP rewards. - RatePartyXp and RatePartySp: Similar to the above, but for parties.
Setting RatePartyXp = 1.5 means party members earn 1.5x the normal XP.
Global Death Drop MultipliersThese settings determine how item drops behave when a monster dies, affecting both the quantity and likelihood of item drops on death.
DeathDropAmountMultiplier- Purpose: Adjusts the amount of an item that drops upon death for monsters.
- Configuration Format: DeathDropAmountMultiplier = Multiplier
- Example: Setting DeathDropAmountMultiplier = 2 means that any items that would normally drop on death will now drop in double quantities.
DeathDropChanceMultiplier- Purpose: Modifies the probability that an item will drop upon death.
- Configuration Format: DeathDropChanceMultiplier = Multiplier
- Example: DeathDropChanceMultiplier = 1.5 increases the drop chance for all items by 50%, making item drops more frequent upon death.
Item-Specific Drop MultipliersThese configurations allow precise adjustments for drop amounts and chances for specific items, identified by their unique
ItemID.
DropAmountMultiplierByItemId- Purpose: Controls the quantity of specific items that drop when awarded.
- Configuration Format: DropAmountMultiplierByItemId = ItemID:Multiplier
- Example: DropAmountMultiplierByItemId = 57:3 will make item 57 (e.g., currency) drop three times the standard amount.
DropChanceMultiplierByItemId- Purpose: Alters the drop chance of specific items, allowing control over their rarity.
- Configuration Format: DropChanceMultiplierByItemId = ItemID:Multiplier
- Example: DropChanceMultiplierByItemId = 4037:0.5 halves the drop chance for item 4037, making it rarer.
Notes- Multiplier Values: A value of 1 keeps the rate at its default level. Increasing values above 1 raises the rate, while values between 0 and 1 reduce it.
- Disabling Drops: You can totally disable the drop of items by setting global (for all items) or specific item drop chance to 0.
- Balancing: Adjusting drop multipliers, especially for rare items, can significantly affect the in-game economy and player behavior.
Higher rates lead to easier access, while lower rates make items more coveted.
By changing these settings, you can create a custom progression and loot experience, shaping gameplay to fit your server's unique goals and community preferences.