L2JMobius

Classic Interlude [Client] Restriction File

z3it · 7 · 2994

Online z3it

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Hello guys.... I don't know if this is the correct section to post it but i'm trying to fix some skills so they can be enchanted, because in the client they have the wrong level.

For example:

In Server:

skill id="35" toLevel="28" name="Force Storm"

To be enchant: level 28+

In Client

skill id="35" toLevel="40" name="Force Storm"

To be enchant; level 40+

Problem: Once I modify the skill, save it and enter the game, it gives me a critical error.

Like this: https://ibb.co/PwydzCG

Im working with: https://github.com/MobiusDevelopment/L2ClientDat

config: https://ibb.co/54WTjf3


Online Naker

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Hello guys.... I don't know if this is the correct section to post it but i'm trying to fix some skills so they can be enchanted, because in the client they have the wrong level.

For example:

In Server:

skill id="35" toLevel="28" name="Force Storm"

To be enchant: level 28+

In Client

skill id="35" toLevel="40" name="Force Storm"

To be enchant; level 40+

Problem: Once I modify the skill, save it and enter the game, it gives me a critical error.

Like this: https://ibb.co/PwydzCG

Im working with: https://github.com/MobiusDevelopment/L2ClientDat

config: https://ibb.co/54WTjf3
We don't provide client mod's but if for somenthing like this I will, first in serer tolevel 28 is default or you change it??? cuz classic interlude is not interlude first of all if the real max lvl is 28 I will correct on client side


Online z3it

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We don't provide client mod's but if for somenthing like this I will, first in serer tolevel 28 is default or you change it??? cuz classic interlude is not interlude first of all if the real max lvl is 28 I will correct on client side

In the last update, the level of some skills was adjusted. In the classic interlude client, many skills are higher than those in Interlude. I would gladly do it, I just need to know what I have to modify so that I don't get a critical error as soon as I modify the skillgrp or skilname-e file.


Online Mobius

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You should use the Grand Crusade / Zaken version to open files.
And if you reach the point on sharing something, it would be best to share the txt changes.


Online z3it

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You should use the Grand Crusade / Zaken version to open files.
And if you reach the point on sharing something, it would be best to share the txt changes.

Yes, it uses that version. My plan is to share the files on the forum once I'm done. But every time I modify the Skillgrp or Skillname-e file and try to enter the game I get a critical error saying that the system is corrupted. Does anyone know how to fix this?


Online Naker

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Yes, it uses that version. My plan is to share the files on the forum once I'm done. But every time I modify the Skillgrp or Skillname-e file and try to enter the game I get a critical error saying that the system is corrupted. Does anyone know how to fix this?
Files have a structure should be followed probably you are doing wrong this is way you get critical. And I will say for 10010101 times classic interlude is not interlude. So skill can be and should be difference from interlude to classic interlude. That’s my first question of the problem come for the real max real max lvl of the skill on classic or you are changing to interlude. In first case I will help in the second one nop


Online z3it

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Files have a structure should be followed probably you are doing wrong this is way you get critical. And I will say for 10010101 times classic interlude is not interlude. So skill can be and should be difference from interlude to classic interlude. That’s my first question of the problem come for the real max real max lvl of the skill on classic or you are changing to interlude. In first case I will help in the second one nop

In the last update in the server pack many skills became interlude level, and being different levels they generate a visual bug since in the client they are much higher, such as "sacrifice", "force storm"... anyway I already found the way to avoid the critical error, each modification must have the same level in both files simultaneously. For example:
If I modify the force storm enchanteable from level 28 in skillgrp, I must do the same in the skillname-e, there should be no differences.

On the other hand, some serverpack enchantments are different from the chronicle...

Force Storm has 3 possibilities in the client:
+ $s1 Power
+ $s1 Break
+ $s1 Focus

Force Storm in serverpack:

- Mp consumes.
+ Power