/L2J_Mobius_CT_0_Interlude/java/org/l2jmobius/gameserver/model/actor/instance/SchemeBuffer.java
+ import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
else if (currentCommand.startsWith("cleanup"))
{
+ broadcastPacket(new MagicSkillUse(this, player, 1056, 1, 850, 0));
player.stopAllEffects();
else if (currentCommand.startsWith("heal"))
{
+ broadcastPacket(new MagicSkillUse(this, player, 1258, 1, 850, 0));
player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
player.setCurrentCp(player.getMaxCp());
for (int skillId : SchemeBufferTable.getInstance().getScheme(player.getObjectId(), schemeName))
{
+ broadcastPacket(new MagicSkillUse(this, player, skillId, SchemeBufferTable.getInstance().getAvailableBuff(skillId).getLevel(), 500, 0));
SkillData.getInstance().getSkill(skillId, SchemeBufferTable.getInstance().getAvailableBuff(skillId).getLevel()).applyEffects(this, target);