L2JMobius

CT0 Scheme Buffer Cast Skill

Lenox102 · 1 · 214

Offline Lenox102

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    • Posts: 18
/L2J_Mobius_CT_0_Interlude/java/org/l2jmobius/gameserver/model/actor/instance/SchemeBuffer.java

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+ import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;

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else if (currentCommand.startsWith("cleanup"))
{
+ broadcastPacket(new MagicSkillUse(this, player, 1056, 1, 850, 0));

player.stopAllEffects();

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else if (currentCommand.startsWith("heal"))
{
+ broadcastPacket(new MagicSkillUse(this, player, 1258, 1, 850, 0));

player.setCurrentHpMp(player.getMaxHp(), player.getMaxMp());
player.setCurrentCp(player.getMaxCp());

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for (int skillId : SchemeBufferTable.getInstance().getScheme(player.getObjectId(), schemeName))
{
+ broadcastPacket(new MagicSkillUse(this, player, skillId, SchemeBufferTable.getInstance().getAvailableBuff(skillId).getLevel(), 500, 0));

SkillData.getInstance().getSkill(skillId, SchemeBufferTable.getInstance().getAvailableBuff(skillId).getLevel()).applyEffects(this, target);