Hello everyone,
Problem:
I noticed that the 'Raid Curse' was activating on normal mobs when attacked with a skill by a high-level player. This should only happen on Raid Bosses.
After investigating, I found the issue in Creature.java. The method giveRaidCurse() was returning true for all creatures.
notpad ++ line 6882
" public boolean giveRaidCurse()
{
return true; >>>Before
}
"
" public boolean giveRaidCurse()
{
return isRaid(); >>> After
}
"
Thank you!