Hi everyone, I'm currently facing an issue in my LabyrinthOfBelis (Start of Fate's Quest) instance script where mobs are spawning but dying instantly while the NPC is hitting the generator and we have to protect him, preventing the counter from reaching the required value of 6.
Observed Behavior:
The mobs spawn correctly.
This prevents the counter from incrementing to 6, as the mobs are not alive long enough to be counted or killed by the player.
Here's the relevant part of the code diff:
https://pastebin.com/1RFrJDsCThis should allow the mobs to stay alive and be counted properly.
Since this is my first contribution, lmk if I did something wrong.