will to sell interlude server, built from mobius interlude, modified nearly everything.
server rates 5000x
50 buffs
full pvp server.
Events: TvT (slightly modified), death match (slightly modified), Chaos Event, Invasion Event, slightly modified Monster Race (every 2 hours, 3 currencies to bet).
NPC: GM Shop, Player Shop (auction), Gold Shop (if you use vote), Special Shop (if you use donate), Augment Shop, Skin Shop (replaces Dynasty Armors, so not just a skin but also normal chest), Global Gate Keeper, Raid Boss Gate Keeper, Grand Boss Gate Keeper, Full buffer with schemes, Ranking Npc.
Antifeed PvP, Antifeed Olympiad (more like 4 defense layers so with new accounts won't be able to register), Max Players Per ip (nothing can bypass it, you can set as many as you want, if you set 1, same ip can't log in with more than 1 character in game).
Tier System: players start with T1 Status, T1 can't wear T2 and T3 items ( Dynasty sets are T2, Dynasty Skins are T3, also there are 10 new jewels,
5 T2 and 5 T3, 0-3000 PvP T1, 3001-6000 T2, 6000+ T3).
Enchant:
Safe +7.
Normal Scrolls can enchant from 0-15 (after 15 can't use normal scrolls).
Blessed Scrolls can enchant 0-25 (so after 15 you need Blessed Scrolls, if item fails after 15, its resets to 15 instead of 0).
Crystal Scrolls can enchant 0-35 (so after 25 you need Crystal Scrolls).
Balance between archers and mages in pvp.
Balance in Olympiad.
Weekly Olympiad, every Sunday 00:00 Olympiad ends and distribution is happening automatically with effect, if player who gets hero is offline, on first log in, he gets missed effect.
Siege automatically delivers Crown and Circlet for leader and members. when losing castle also automatically removes circlets and crown, also added some announcements (registered to attack, clan1 lost clan 2 take castle..) also Artifacts positions are changed slightly because of as you know, its bugged and cant start skill "Seal of Ruler", so its fixed as well. Crown Skill Changed, instead of teleport to clan leader when "skill: Clan Gate' is active from npc, now clan members gets announcement "your leader is calling you, use .toleader" (.toleader teleports members to clan leader)
Reworked Grand Bosses, unlimited entry, on kill if player without clan kills grand boss "player killed grand boss" if clan kills "clanname killed grand boss" .
reworked nearly every skill re-use, chances and so on.
Farm Zones, Level Up Zones.
Custom Augment System: hold weapon and than press life stone (lvl 76 only), you can augment fast, if you get Active or Passive skill and press LS again, its will ask you permission to continue, so no accidents.
Custom Boss System, reworked Champion System, now Champions Spawn With LvL 1 (BOSS [LVL] 1), and its goes up to LvL 20, each lvl gives extra stats to this mob and extra drop, when you kill lvl 20 mob, Spawns Scarlet van Halisha, Sailren or Tyranossaurus (lvl 20 resets to normal and when you kill any of those 3, they dont respawn).
Reworked Imperial Tomb Quest.
Custom .pot Command from where you can use automatic use of CP/MP/HP potions on desired %.
Active skill can be used all at once, passive only 1. Regular buffs/dance/songs 8h Active Skills 2h.
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