not a crazy big share, i just saw that mystery potion (increases head size) was not working, and i came with easy solution, made handler for it, not a big change, it's won't come in conflict to any codes or stuff, so if your mystery potions not working as well there it is.
dist/game/data/scripts/handlers/itemhandlers/HeadSizeHandler.java (new class)
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.itemhandlers;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.gameserver.handler.IItemHandler;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skill.AbnormalVisualEffect;
public class HeadSizeHandler implements IItemHandler
{
private static final int DURATION_MS = 120000; // 2 minutes
[member=79]override[/member]
public boolean useItem(Playable playable, Item item, boolean forceUse)
{
if (!(playable instanceof Player))
{
return false;
}
final Player player = (Player) playable;
player.startAbnormalVisualEffect(true, AbnormalVisualEffect.BIG_HEAD);
ThreadPool.schedule(() -> player.stopAbnormalVisualEffect(true, AbnormalVisualEffect.BIG_HEAD), DURATION_MS);
if (!player.destroyItem("Consume", item.getObjectId(), 1, null, false))
{
player.sendMessage("Failed to destroy item " + item.getId() + ".");
}
return true;
}
}
dist/game/data/scripts/handlers/MasterHandler.java
Add those:
import handlers.itemhandlers.HeadSizeHandler;
HeadSizeHandler.class,
skill Mystery Potion
<item id="5234" type="EtcItem" name="Mystery Potion">
<!-- Legend says that if you drink this potion your head will grow larger! Believe it if you will! -->
<set name="icon" val="icon.etc_lesser_potion_clear_i00" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="etcitem_type" val="POTION" />
<set name="immediate_effect" val="true" />
<set name="material" val="LIQUID" />
<set name="weight" val="50" />
<set name="price" val="10000" />
<set name="reuse_delay" val="500" />
<set name="is_stackable" val="true" />
<set name="is_oly_restricted" val="true" />
<set name="handler" val="HeadSizeHandler" />
</item
i made it for me, i might did not get it right, how it was actually working, so before use it, do some research.