Fixed the stats on Zaken's Earring, 3 versions + damaged.
Zaken lv 1,2,3:
<item id="90763" name="Zaken's Earring" type="Armor">
<!-- MP +22, Bleed Resistance and Bleed Atk. Rate +10%, Stun Resistance and Stun Atk. Rate +5%, Mental Resistance and Atk. Rate +5% Healing Effects +4%, HP Recovery Bonus +10%, skill MP consumption -2%. The effect doesn't stack if two identical earrings are worn. -->
<set name="icon" val="icon.accessory_earring_of_zaken_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="45017" level="12" /> <!-- Damaged Zaken's Earring Base Effect -->
</skills>
<stats>
<stat type="mDef">64</stat>
<stat type="maxMp">22</stat>
</stats>
</item>
<item id="90764" name="Enhanced Zaken's Earring" type="Armor">
<!-- MP +28, Bleed Resistance and Bleed Atk. Rate +15%, Stun Resistance and Stun Atk. Rate +10%, Mental Resistance and Atk. Rate +10% Healing Effects 6%, HP Recovery Bonus +15%, skill MP consumption -3%. The effect doesn't stack if two identical earrings are worn. -->
<set name="icon" val="icon.accessory_earring_of_zaken_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="45017" level="13" /> <!-- Damaged Zaken's Earring Base Effect -->
</skills>
<stats>
<stat type="mDef">74</stat>
<stat type="maxMp">28</stat>
</stats>
</item>
<item id="90765" name="Refined Zaken's Earring" type="Armor">
<!-- MP +34, Bleed Resistance and Bleed Atk. Rate +20%, Stun Resistance and Stun Atk. Rate +15%, Mental Resistance and Atk. Rate +15% Healing Effects +10%, HP Recovery Bonus +20%. Vampiric Rage Effect +8%, skill MP consumption +4%. The effect doesn't stack if two identical earrings are worn. -->
<set name="icon" val="icon.accessory_earring_of_zaken_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="45017" level="14" /> <!-- Damaged Zaken's Earring Base Effect -->
</skills>
<stats>
<stat type="mDef">84</stat>
<stat type="maxMp">34</stat>
</stats>
</item>
Damaged Earring:
<item id="91006" name="Damaged Zaken's Earring" type="Armor">
<!-- Severly Damaged Zaken's Earring. With the help of Balthus Knights' Varnish, Balthus Knights' Matte Varnish, Balthus Knights' Shining Varnish it can be enchanted up to +10. Starting from +4 adds passive skills. Damaged Zaken's Earring +10 can be exchanged for Zaken's Earring. -->
<set name="icon" val="icon.accessory_earring_of_zaken_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="weight" val="5" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="10" />
<skills>
<skill id="45017" level="1" type="ON_ENCHANT" type_value="0" />
<skill id="45017" level="2" type="ON_ENCHANT" type_value="1" />
<skill id="45017" level="3" type="ON_ENCHANT" type_value="2" />
<skill id="45017" level="4" type="ON_ENCHANT" type_value="3" />
<skill id="45017" level="5" type="ON_ENCHANT" type_value="4" />
<skill id="45017" level="6" type="ON_ENCHANT" type_value="5" />
<skill id="45017" level="7" type="ON_ENCHANT" type_value="6" />
<skill id="45017" level="8" type="ON_ENCHANT" type_value="7" />
<skill id="45017" level="9" type="ON_ENCHANT" type_value="8" />
<skill id="45017" level="10" type="ON_ENCHANT" type_value="9" />
<skill id="45017" level="11" type="ON_ENCHANT" type_value="10" />
</skills>
<stats>
<stat type="mDef">40</stat>
</stats>
</item>
The skill:
<skill id="45017" toLevel="14" name="Damaged Zaken's Earring Base Effect">
<!-- Damaged earring. Bleed Resistance +1%. -->
<icon>icon.accessory_earring_of_zaken_i00</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="VampiricAttack">
<amount>
<value level="14">8</value>
</amount>
<chance>30</chance>
</effect>
<effect name="AttackTrait">
<SHOCK>
<amount>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">15</value>
</amount>
</SHOCK>
<BLEED>
<amount>
<value level="12">10</value>
<value level="13">15</value>
<value level="14">20</value>
</amount>
</BLEED>
</effect>
<effect name="DefenceTrait">
<SHOCK>
<amount>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">15</value>
</amount>
</SHOCK>
<BLEED>
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">6</value>
<value level="6">8</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">15</value>
<value level="14">20</value>
</amount>
</BLEED>
</effect>
<effect name="HpRegen">
<amount>
<value level="12">10</value>
<value level="13">15</value>
<value level="14">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="HealEffect">
<amount>
<value level="9">1</value>
<value level="10">1</value>
<value level="11">1</value>
<value level="12">4</value>
<value level="13">6</value>
<value level="14">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
<value level="12">-2</value>
<value level="13">-3</value>
<value level="14">-4</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
<value level="12">-2</value>
<value level="13">-3</value>
<value level="14">-4</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
</effects>
</skill>
Again the source is the L2wiki for Skelth. What I am not sure is 100% retail is the VR chance, I think the VR on epics is the same as the VR from pirate/dragon fruit which is 100% chance, like the legacy L2 VR. But I cannot say for sure, if I can get access to a Zaken on Skelth I'll test and return to this. For now, I left it at the 30% like it was.