L2JMobius

C6 Dressme Mod

Pirsys · 1 · 3893

Offline Pirsys

  • Knight
  • ***
    • Posts: 67
Hello everyone, below I share a code that is for l2jacis... but try to adapt it as best as possible to l2jmobius... the problem I am having is when the bypass is selected, the html simply closes and does not continue and it always tells me that the dressme system is disabled in the html when it calls the variable that checks the status.

l2jmobius\gameserver\handler\voicedcommandhandlers
Code: [Select]
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.handler.voicedcommandhandlers;

import org.l2jmobius.gameserver.data.ItemTable;
import org.l2jmobius.gameserver.handler.IVoicedCommandHandler;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;

/**
 * @author Anarchy
 */
public class DressMe implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS =
{
"dressme"
};

@Override
public boolean useVoicedCommand(String command, PlayerInstance activeChar, String params)
{
if (command.equals("dressme"))
{
sendMainWindow(activeChar);
}

return true;
}

public static void sendMainWindow(PlayerInstance activeChar)
{
NpcHtmlMessage htm = new NpcHtmlMessage(0);
htm.setFile("./data/html/custom/dressme/main.htm");
htm.replace("%enabled%", activeChar.isDressMeEnabled() ? "enabled" : "disabled");
if (activeChar.getDressMeData() == null)
{
htm.replace("%chestinfo%", "You have no custom chest.");
htm.replace("%legsinfo%", "You have no custom legs.");
htm.replace("%bootsinfo%", "You have no custom boots.");
htm.replace("%glovesinfo%", "You have no custom gloves.");
htm.replace("%weapinfo%", "You have no custom weapon.");
}
else
{
htm.replace("%chestinfo%", activeChar.getDressMeData().getChestId() == 0 ? "You have no custom chest." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getChestId()).getName());
htm.replace("%legsinfo%", activeChar.getDressMeData().getLegsId() == 0 ? "You have no custom legs." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getLegsId()).getName());
htm.replace("%bootsinfo%", activeChar.getDressMeData().getBootsId() == 0 ? "You have no custom boots." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getBootsId()).getName());
htm.replace("%glovesinfo%", activeChar.getDressMeData().getGlovesId() == 0 ? "You have no custom gloves." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getGlovesId()).getName());
htm.replace("%weapinfo%", activeChar.getDressMeData().getWeapId() == 0 ? "You have no custom weapon." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getWeapId()).getName());
}

activeChar.sendPacket(htm);
}

@Override
public String[] getVoicedCommandList()
{
return VOICED_COMMANDS;
}

}

l2jmobius\gameserver\handler\voicedcommandhandlers
Code: [Select]
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.handler.voicedcommandhandlers;

import java.util.StringTokenizer;

import org.l2jmobius.Config;
import org.l2jmobius.gameserver.custom.DressMeData;
import org.l2jmobius.gameserver.data.ItemTable;
import org.l2jmobius.gameserver.handler.IVoicedCommandHandler;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;

/**
 * @author Anarchy
 */
public class DressMecommandes implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS =
{
"bp_changedressmestatus",
"bp_editWindow",
"bp_setpart",
"bp_gettarget",
"bp_main"
};

@Override
public boolean useVoicedCommand(String command, PlayerInstance player, String target)
{
if (command.equals("bp_changedressmestatus"))
{
if (player.isDressMeEnabled())
{
player.setDressMeEnabled(false);
player.broadcastUserInfo();
}
else
{
player.setDressMeEnabled(true);
player.broadcastUserInfo();
}

DressMe.sendMainWindow(player);
}

if (command.startsWith("bp_editWindow"))
{
String bp = command.substring(14);
StringTokenizer st = new StringTokenizer(bp);

sendEditWindow(player, st.nextToken());
}

if (command.startsWith("bp_setpart"))
{
String bp = command.substring(11);
StringTokenizer st = new StringTokenizer(bp);

String part = st.nextToken();
String type = st.nextToken();

setPart(player, part, type);
}

if (command.startsWith("bp_gettarget"))
{
String bp = command.substring(13);
StringTokenizer st = new StringTokenizer(bp);

String part = st.nextToken();

stealTarget(player, part);
}

if (command.equals("bp_main"))
{
DressMe.sendMainWindow(player);
}

return true;
}

public void stealTarget(PlayerInstance p, String part)
{
if ((p.getTarget() == null) || !(p.getTarget() instanceof PlayerInstance))
{
p.sendMessage("Invalid target.");
return;
}

PlayerInstance t = (PlayerInstance) p.getTarget();

if (p.getDressMeData() == null)
{
DressMeData dmd = new DressMeData();
p.setDressMeData(dmd);
}

boolean returnMain = false;

switch (part)
{
case "chest":
{
if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) == null)
{
p.getDressMeData().setChestId(0);
}
else
{
p.getDressMeData().setChestId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItemId());
}
break;
}
case "legs":
{
if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) == null)
{
p.getDressMeData().setLegsId(0);
}
else
{
p.getDressMeData().setLegsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS).getItemId());
}
break;
}
case "gloves":
{
if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) == null)
{
p.getDressMeData().setGlovesId(0);
}
else
{
p.getDressMeData().setGlovesId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES).getItemId());
}
break;
}
case "boots":
{
if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) == null)
{
p.getDressMeData().setBootsId(0);
}
else
{
p.getDressMeData().setBootsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET).getItemId());
}
break;
}
case "weap":
{
if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) == null)
{
p.getDressMeData().setWeapId(0);
}
else
{
p.getDressMeData().setWeapId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).getItemId());
}
break;
}
case "all":
{
if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) == null)
{
p.getDressMeData().setChestId(0);
}
else
{
p.getDressMeData().setChestId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItemId());
}
if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) == null)
{
p.getDressMeData().setLegsId(0);
}
else
{
p.getDressMeData().setLegsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS).getItemId());
}
if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) == null)
{
p.getDressMeData().setGlovesId(0);
}
else
{
p.getDressMeData().setGlovesId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES).getItemId());
}
if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) == null)
{
p.getDressMeData().setBootsId(0);
}
else
{
p.getDressMeData().setBootsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET).getItemId());
}
if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) == null)
{
p.getDressMeData().setWeapId(0);
}
else
{
p.getDressMeData().setWeapId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).getItemId());
}
returnMain = true;
break;
}
}

p.broadcastUserInfo();
if (!returnMain)
{
sendEditWindow(p, part);
}
else
{
DressMe.sendMainWindow(p);
}
}

public void setPart(PlayerInstance p, String part, String type)
{
if (p.getDressMeData() == null)
{
DressMeData dmd = new DressMeData();
p.setDressMeData(dmd);
}

switch (part)
{
case "chest":
{
if (Config.DRESS_ME_CHESTS.keySet().contains(type))
{
p.getDressMeData().setChestId(Config.DRESS_ME_CHESTS.get(type));
}

break;
}
case "legs":
{
if (Config.DRESS_ME_LEGS.keySet().contains(type))
{
p.getDressMeData().setLegsId(Config.DRESS_ME_LEGS.get(type));
}

break;
}
case "gloves":
{
if (Config.DRESS_ME_GLOVES.keySet().contains(type))
{
p.getDressMeData().setGlovesId(Config.DRESS_ME_GLOVES.get(type));
}

break;
}
case "boots":
{
if (Config.DRESS_ME_BOOTS.keySet().contains(type))
{
p.getDressMeData().setBootsId(Config.DRESS_ME_BOOTS.get(type));
}

break;
}
case "weap":
{
if (Config.DRESS_ME_WEAPONS.keySet().contains(type))
{
p.getDressMeData().setWeapId(Config.DRESS_ME_WEAPONS.get(type));
}

break;
}
}

p.broadcastUserInfo();
sendEditWindow(p, part);
}

public void sendEditWindow(PlayerInstance p, String part)
{
NpcHtmlMessage htm = new NpcHtmlMessage(0);
htm.setFile("./data/html/custom/dressme/edit.htm");
htm.replace("%part%", part);
switch (part)
{
case "chest":
{
if (p.getDressMeData() == null)
{
htm.replace("%partinfo%", "You have no custom chest.");
}
else
{
htm.replace("%partinfo%", p.getDressMeData().getChestId() == 0 ? "You have no custom chest." : ItemTable.getInstance().getTemplate(p.getDressMeData().getChestId()).getName());
}
String temp = "";
for (String s : Config.DRESS_ME_CHESTS.keySet())
{
temp += s + ";";
}
htm.replace("%dropboxdata%", temp);
break;
}
case "legs":
{
if (p.getDressMeData() == null)
{
htm.replace("%partinfo%", "You have no custom legs.");
}
else
{
htm.replace("%partinfo%", p.getDressMeData().getLegsId() == 0 ? "You have no custom legs." : ItemTable.getInstance().getTemplate(p.getDressMeData().getLegsId()).getName());
}
String temp = "";
for (String s : Config.DRESS_ME_LEGS.keySet())
{
temp += s + ";";
}
htm.replace("%dropboxdata%", temp);
break;
}
case "gloves":
{
if (p.getDressMeData() == null)
{
htm.replace("%partinfo%", "You have no custom gloves.");
}
else
{
htm.replace("%partinfo%", p.getDressMeData().getGlovesId() == 0 ? "You have no custom gloves." : ItemTable.getInstance().getTemplate(p.getDressMeData().getGlovesId()).getName());
}
String temp = "";
for (String s : Config.DRESS_ME_GLOVES.keySet())
{
temp += s + ";";
}
htm.replace("%dropboxdata%", temp);
break;
}
case "boots":
{
if (p.getDressMeData() == null)
{
htm.replace("%partinfo%", "You have no custom boots.");
}
else
{
htm.replace("%partinfo%", p.getDressMeData().getBootsId() == 0 ? "You have no custom boots." : ItemTable.getInstance().getTemplate(p.getDressMeData().getBootsId()).getName());
}
String temp = "";
for (String s : Config.DRESS_ME_BOOTS.keySet())
{
temp += s + ";";
}
htm.replace("%dropboxdata%", temp);
break;
}
case "weap":
{
if (p.getDressMeData() == null)
{
htm.replace("%partinfo%", "You have no custom weapon.");
}
else
{
htm.replace("%partinfo%", p.getDressMeData().getWeapId() == 0 ? "You have no custom weapon." : ItemTable.getInstance().getTemplate(p.getDressMeData().getWeapId()).getName());
}
String temp = "";
for (String s : Config.DRESS_ME_WEAPONS.keySet())
{
temp += s + ";";
}
htm.replace("%dropboxdata%", temp);
break;
}
}

p.sendPacket(htm);
}

@Override
public String[] getVoicedCommandList()
{
return VOICED_COMMANDS;
}

}


CONFIG.JAVA
Code: [Select]

public static boolean ALLOW_DRESS_ME_SYSTEM;
public static Map<String, Integer> DRESS_ME_CHESTS = new HashMap<>();
public static Map<String, Integer> DRESS_ME_LEGS = new HashMap<>();
public static Map<String, Integer> DRESS_ME_BOOTS = new HashMap<>();
public static Map<String, Integer> DRESS_ME_GLOVES = new HashMap<>();
public static Map<String, Integer> DRESS_ME_WEAPONS = new HashMap<>();



ALLOW_DRESS_ME_SYSTEM = characterConfig.getBoolean("AllowDressMeSystem", true);
String temp = characterConfig.getString("DressMeChests", "");
String[] temp2 = temp.split(";");
for (String s : temp2)
{
String[] t = s.split(",");
DRESS_ME_CHESTS.put(t[0], Integer.parseInt(t[1]));
}
temp = characterConfig.getString("DressMeLegs", "");
temp2 = temp.split(";");
for (String s : temp2)
{
String[] t = s.split(",");
DRESS_ME_LEGS.put(t[0], Integer.parseInt(t[1]));
}
temp = characterConfig.getString("DressMeBoots", "");
temp2 = temp.split(";");
for (String s : temp2)
{
String[] t = s.split(",");
DRESS_ME_BOOTS.put(t[0], Integer.parseInt(t[1]));
}
temp = characterConfig.getString("DressMeGloves", "");
temp2 = temp.split(";");
for (String s : temp2)
{
String[] t = s.split(",");
DRESS_ME_GLOVES.put(t[0], Integer.parseInt(t[1]));
}
temp = characterConfig.getString("DressMeWeapons", "");
temp2 = temp.split(";");
for (String s : temp2)
{
String[] t = s.split(",");
DRESS_ME_WEAPONS.put(t[0], Integer.parseInt(t[1]));
}


HTML

Code: [Select]
<html><body>
<center>
Current %part%: %partinfo%
<br>
<combobox width=120 height=17 var=val list=%dropboxdata%>
<br1>
<a action="bypass -h bp_setpart %part% $val">Set.</a>
<br1>
<a action="bypass -h bp_gettarget %part%">Get target's.</a>
<br>
<a action="bypass -h bp_main">Back.</a>
</center>
</body></html>


Code: [Select]
<html><body>
<center>
Here you can change your appearance!
<br>
Dress me status is currently <font color="LEVEL">%enabled%</font>.<br1>
<a action="bypass -h bp_changedressmestatus">Change status.</a>
<br>
Your current custom appearance items:
<br>
</center>
Chest: %chestinfo%
<br1>
<a action="bypass -h bp_editWindow chest">Edit.</a>
<br>
Legs: %legsinfo%
<br1>
<a action="bypass -h bp_editWindow legs">Edit.</a>
<br>
Gloves: %glovesinfo%
<br1>
<a action="bypass -h bp_editWindow gloves">Edit.</a>
<br>
Boots: %bootsinfo%
<br1>
<a action="bypass -h bp_editWindow boots">Edit.</a>
<br>
Weapon: %weapinfo%
<br1>
<a action="bypass -h bp_editWindow weap">Edit.</a>
<br>
<center><a action="bypass -h bp_gettarget all">Get target's appearance.</a></center>
</body></html>