L2JMobius

Homunculus Krofin Nest Instance

CostyKiller · 26 · 10517

Online CostyKiller

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I have started to implement Krofin Nest Instance some days ago, here is the current progress:

DONE:
- Added monster spawn groups in xml.
- Added instance java script.
- Added admin instance teleport locations.
- Added teleports to next zone when entering tunnels after door is open.
- Added doors to door data and updated in instance xml.
- Added benusta shining box reward if initial members are same at instance end.

TODO:
- Find water door effect.
- Find water swirls npc or effects.

FULL PATCH HERE

NOTE:
Now it can be tested properly by normal player.


Online Mobius

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Krofin nest should be somewhere at 124200 154872 -3667


Online CostyKiller

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I've found some coords but didn't find the boss area yet.

// Edit:

Updated to correct coords, thanks to NasSeka

Here is a patch with teleports to those zones added to admin teleports:

Code: [Select]
Index: dist/game/data/html/admin/teleports/instance/krofin.htm
===================================================================
--- dist/game/data/html/admin/teleports/instance/krofin.htm (nonexistent)
+++ dist/game/data/html/admin/teleports/instance/krofin.htm (working copy)
@@ -0,0 +1,17 @@
+ <html><title>Admin Teleports</title>
+<body>
+<center>
+<table width=260>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=180><center>Krofin Nest</center></td>
+<td width=40><button value="Back" action="bypass -h admin_html teleports/instance.htm" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr></table>
+<br><font color="LEVEL">Monster Rooms</font><br1>
+<button action="bypass -h admin_move_to 124029 154731 -3663" value="First Room" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_move_to 150780 242301 -7121" value="Second Room" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_move_to 151072 250180 -7095" value="Third Room" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_move_to 150777 242111 -7095" value="Fourth Room" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<br><font color="LEVEL">Boss Room</font><br1>
+<button action="bypass -h admin_move_to 142488 240888 -6235" value="Boss Room" width=210 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+</center>
+</body></html>
\ No newline at end of file


Online CostyKiller

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Can you move this topic to WIP on free section?

NasSeka` is helping me on this and I think is the right way to move this on free section. :)



Online CostyKiller

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Updated first post with last version, still need those damn doors.


Online Mobius

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Online CostyKiller

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Offline KachambA

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Updated first post with last version, still need those damn doors.

Code: [Select]
<door id="24250002" name="nornil_cave_S.nornil_mover">
<nodes nodeZ="-7112">
<node x="151130" y="248735" />
<node x="151135" y="248730" />
<node x="151120" y="248725" />
<node x="151115" y="248720" />
</nodes>
<location x="151127" y="248738" z="-7112" />
<stats basePDef="644" baseMDef="518" baseHpMax="169710" />
<status showHp="false" />
<openStatus default="close" />
</door>
<door id="24250004" name="nornil_cave_S.nornil_mover">
<nodes nodeZ="-7112">
<node x="151125" y="248735" />
<node x="151120" y="248730" />
<node x="151135" y="248740" />
<node x="151140" y="248745" />
</nodes>
<location x="151131" y="248738" z="-7112" />
<stats basePDef="644" baseMDef="518" baseHpMax="169710" />
<status showHp="false" />
<openStatus default="close" />
</door>

<door id="24250006" name="nornil_cave_S.nornil_mover">
<nodes nodeZ="-7112">
<node x="150810" y="240610" />
<node x="150815" y="240615" />
<node x="150805" y="240605" />
<node x="150800" y="240600" />
</nodes>
<location x="150806" y="240610" z="-7112" />
<stats basePDef="644" baseMDef="518" baseHpMax="169710" />
<status showHp="false" />
<openStatus default="close" />
</door>


Online CostyKiller

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Great, they seem to work, now how about that water effect?


Online Mobius

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Code: [Select]
door_begin [Rachiq_Habitat_S.rachiq_Door01] type = normal_type object_id = 24250002 open_method = by_skill pos={151131;248728;-7189} range={{151333;248716;-7192};{151334;248741;-7192};{150927;248740;-7193};{150927;248714;-7193}} hp= physical_defence= magical_defence= level= close_time= door_end
door_begin [Rachiq_Habitat_S.rachiq_Door01] type = normal_type object_id = 24250004 open_method = by_skill pos={142171;248872;-7189} range={{142375;248859;-7192};{142374;248886;-7192};{141967;248885;-7193};{141965;248857;-7193}} hp= physical_defence= magical_defence= level= close_time= door_end
door_begin [Rachiq_Habitat_S.rachiq_Door01] type = normal_type object_id = 24250006 open_method = by_skill pos={150811;240600;-7189} range={{151015;240587;-7192};{151014;240614;-7192};{150607;240613;-7193};{150605;240585;-7193}} hp= physical_defence= magical_defence= level= close_time= door_end


Online nasseka

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Code: [Select]
door_begin [Rachiq_Habitat_S.rachiq_Door01] type = normal_type object_id = 24250002 open_method = by_skill pos={151131;248728;-7189} range={{151333;248716;-7192};{151334;248741;-7192};{150927;248740;-7193};{150927;248714;-7193}} hp= physical_defence= magical_defence= level= close_time= door_end
door_begin [Rachiq_Habitat_S.rachiq_Door01] type = normal_type object_id = 24250004 open_method = by_skill pos={142171;248872;-7189} range={{142375;248859;-7192};{142374;248886;-7192};{141967;248885;-7193};{141965;248857;-7193}} hp= physical_defence= magical_defence= level= close_time= door_end
door_begin [Rachiq_Habitat_S.rachiq_Door01] type = normal_type object_id = 24250006 open_method = by_skill pos={150811;240600;-7189} range={{151015;240587;-7192};{151014;240614;-7192};{150607;240613;-7193};{150605;240585;-7193}} hp= physical_defence= magical_defence= level= close_time= door_end
Good! Thanks! Door works like a charm. Is there a chance to share how you got that info? Maybe this way we can find emmiter effects etc


Online Mobius

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DoorEx.exe should be shared on some forum.


Online CostyKiller

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First post patch updated with doors, now it can be tested properly.


Offline KachambA

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the last boss appears twice. After the first kill, the boss appears again. and you get the award twice.


Online CostyKiller

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It needs a check there at final form spawn, I will update soon.