L2JMobius

Grand Crusade Mobs skills/spells are not canceling when killed

Badwatermagic · 1 · 4597

Offline Badwatermagic

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    • Posts: 11
When players kill an NPC/Mob, and the mobs is casting a skill, it will continue to cast and complete its cast after killed.

I believe this is the code in question:

Code: [Select]
/*
 * This file is part of the L2J Mobius project.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.model.events.impl.creature;

import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.events.EventType;
import org.l2jmobius.gameserver.model.events.impl.IBaseEvent;

/**
 * An instantly executed event when Creature kills Creature.
 * @author UnAfraid
 */
public class OnCreatureKilled implements IBaseEvent
{
private final Creature _attacker;
private final Creature _target;

public OnCreatureKilled(Creature attacker, Creature target)
{
_attacker = attacker;
_target = target;
}

public Creature getAttacker()
{
return _attacker;
}

public Creature getTarget()
{
return _target;
}

@Override
public EventType getType()
{
return EventType.ON_CREATURE_KILLED;
}
}