L2JMobius

Classic Interlude Casting speed

thxforlove · 2 · 2168

Offline thxforlove

  • Vassal
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    • Posts: 7
On lineage classic_interlude how i can add boost for casting when use bspiritshot and spiritshots?
How much i need boost in %? like 60%? cast speed?

Skillcaster.java
Code: [Select]
if (_skill.isMagic() && caster.isChargedShot(ShotType.SPIRITSHOTS) || caster.isChargedShot(ShotType.BLESSED_SPIRITSHOTS)) {
_hitTime  *= 0.60;
                      _cancelTime *= 0.60;

Something like this?


Offline -Hash

  • Vassal
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    • Posts: 1
Looking the same part of code on L2JFrozen, I changed to this:

Code: [Select]
if (_skill.isMagic() && (caster.isChargedShot(ShotType.SPIRITSHOTS) || caster.isChargedShot(ShotType.BLESSED_SPIRITSHOTS)))
{
_hitTime *= 0.70;
_cancelTime *= 0.70;
_coolTime *= 0.70;
}

I think what you want to change is the coolTime (casting time). But for the effect to appear and following the logic of Frozen, it is necessary to adjust the _hitTime as well. And since you are reducing the skill's cast time, this will automatically interfere with the time the player has to cancel a skill.