L2JMobius

C6 Prophecy of Wind

Orochi_ · 3 · 2492

Offline Orochi_

  • Vassal
  • *
    • Posts: 2
I noticed a bug in Prophecy of Wind, I am bringing the solution to this problem here.


   <skill id="1357" levels="1" name="Prophecy of Wind">
   <!-- The spirit of an ancient assassin temporarily possesses the user. Consumes 5 spirit ores. -->
      <set name="mpInitialConsume" val="15" />
      <set name="mpConsume" val="57" />
      <set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
      <set name="itemConsumeCount" val="5" />
      <set name="target" val="TARGET_ONE" />
      <set name="hitTime" val="4000" />
      <set name="reuseDelay" val="120000" />
      <set name="skillType" val="BUFF" />
      <set name="isMagic" val="true" />
      <set name="operateType" val="OP_ACTIVE" />
      <set name="castRange" val="400" />
      <set name="effectRange" val="900" />
      <set name="aggroPoints" val="669" />
      <for>
         <effect count="1" name="Buff" time="300" val="0" stackOrder="1" stackType="CoV">
            <add order="0x40" stat="accCombat" val="4" />
            <add order="0x40" stat="rEvas" val="4" />
            <mul order="0x30" stat="pAtkSpd" val="1.2" />
            <add order="0x40" stat="absorbDam" val="5" />
            <mul order="0x30" stat="cAtk" val="1.2">
               <and>
                  <player behind="True" />
               </and>
            </mul>
            <mul order="0x30" stat="rCrit" val="1.2">
               <and>
                  <player behind="True" />
               </and>
            </mul>
            <mul order="0x30" stat="debuffVuln" val="0.9" />
         </effect>
      </for>
   </skill>

correction

   <skill id="1357" levels="1" name="Prophecy of Wind">
   <!-- The spirit of an ancient assassin temporarily possesses the user. Consumes 5 spirit ores. -->
      <set name="mpInitialConsume" val="15" />
      <set name="mpConsume" val="57" />
      <set name="itemConsumeId" val="3031" /> <!-- Spirit Ore -->
      <set name="itemConsumeCount" val="5" />
      <set name="target" val="TARGET_ONE" />
      <set name="hitTime" val="4000" />
      <set name="reuseDelay" val="120000" />
      <set name="skillType" val="BUFF" />
      <set name="isMagic" val="true" />
      <set name="operateType" val="OP_ACTIVE" />
      <set name="castRange" val="400" />
      <set name="effectRange" val="900" />
      <set name="aggroPoints" val="669" />
      <for>
         <effect count="1" name="Buff" time="300" val="0" stackOrder="1" stackType="CoV">
            <add order="0x40" stat="accCombat" val="4" />
            <add order="0x40" stat="rEvas" val="4" />
            <mul order="0x30" stat="pAtkSpd" val="1.2" />
            <add order="0x40" stat="absorbDam" val="5" />
            <mul order="0x30" stat="cAtk" val="1.2">
            <mul order="0x30" stat="rCrit" val="1.2">
               <and>
                  <player behind="True" />
               </and>
            </mul>
         
            <mul order="0x30" stat="debuffVuln" val="0.9" />
            </mul>
         </effect>
      </for>
   </skill>


Online Mobius

  • Distinguished King
  • *****
    • Posts: 16011
So.

Code: [Select]
            <mul order="0x30" stat="cAtk" val="1.2">
               <and>
                  <player behind="True" />
               </and>
            </mul>

->

Code: [Select]
<mul order="0x30" stat="cAtk" val="1.2" />