Author Topic: Interlude trouble going through walls  (Read 383 times)

Online FanaticoLineage2

  • Heir
  • **
  • Posts: 15
trouble going through walls
« on: December 23, 2020, 03:04:54 PM »
Hello, I have a problem, apparently I can go through walls with my character, the geodata loads me correctly, could you help me? Thank you!


IMG: https://ibb.co/1KcM5Xk

GeoEngine.ini
Quote
# =================================================================
#                             Geodata
# =================================================================
# Because of real-time performance we are using geodata files only in
# diagonal L2D format now (using filename e.g. 22_16.l2d).
# L2D geodata can be obtained by conversion of existing L2J or L2OFF geodata.
# Launch "GeoDataConverter.bat/sh" and follow instructions to start the conversion.

# Specifies the path to geodata files. For example, when using geodata files located
# at different folder/harddrive ("C:/Program Files/Lineage II/system/geodata/"), default: ./data/geodata/
GeoDataPath = ./data/geodata/

# Player coordinates synchronization, default: 2
#   1 - partial synchronization Client --> Server ; don't use it with geodata
#   2 - partial synchronization Server --> Client ; use this setting with geodata
#  -1 - Old system: will synchronize Z only
CoordSynchronize = 2

# =================================================================
#                           Path checking
# =================================================================

# Line of sight start at X percent of the character height, default: 75
PartOfCharacterHeight = 75

# Maximum height of an obstacle, which can exceed the line of sight, default: 32
MaxObstacleHeight = 32

# =================================================================
#                           Path finding
# =================================================================

# When line of movement check fails, the pathfinding algoritm is performed to look for
# an alternative path (e.g. walk around obstacle), default: true
PathFinding = true

# Pathfinding array buffers configuration, default: 100x6;128x6;192x6;256x4;320x4;384x4;500x2
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
# Base path weight, when moving from one node to another on axis direction, default: 10
BaseWeight = 10

# Path weight, when moving from one node to another on diagonal direction, default: BaseWeight * sqrt(2) = 14
DiagonalWeight = 14

# When movement flags of target node is blocked to any direction, multiply movement weight by this multiplier.
# This causes pathfinding algorithm to avoid path construction exactly near an obstacle, default: 10
ObstacleMultiplier = 10

# Weight of the heuristic algorithm, which is giving estimated cost from node to target, default: 20
# For proper function must be higher than BaseWeight and/or DiagonalWeight.
HeuristicWeight = 20

# Maximum number of generated nodes per one path-finding process, default 3500
MaxIterations = 3500

# =================================================================
#                              Other
# =================================================================

# When a character falls, he takes damages.
# Default: True
FallDamage = True

# The zones with water are enabled.
# Default: True
AllowWater = True

Offline RoberBlack

  • Heir
  • **
  • Posts: 11
Re: trouble going through walls
« Reply #1 on: January 06, 2021, 02:55:00 PM »
any solution..? the bug starts when you use the arrows to walk on the keyboard, the step between walls happens

Online G-hamsteR

  • Inner Circle
  • Baron
  • *****
  • Posts: 220
Re: trouble going through walls
« Reply #2 on: January 06, 2021, 10:29:22 PM »
Geodata is a forever ongoing problem. Try to generate geodata yourself or find some paid geodata.

Offline RoberBlack

  • Heir
  • **
  • Posts: 11
Re: trouble going through walls
« Reply #3 on: January 13, 2021, 12:51:45 AM »
Geodata is a forever ongoing problem. Try to generate geodata yourself or find some paid geodata.

Excuse me friend I have premium GeoDatos and the bug persists.
Problem that does not happen in Acis or Frozen