Then use first patch, distance 600 and we done with this?
Index: java/org/l2jmobius/gameserver/handler/itemhandlers/BeastSoulShot.java
===================================================================
--- java/org/l2jmobius/gameserver/handler/itemhandlers/BeastSoulShot.java (revision 7463)
+++ java/org/l2jmobius/gameserver/handler/itemhandlers/BeastSoulShot.java (working copy)
@@ -148,7 +148,7 @@
// Pet uses the power of spirit.
activeOwner.sendPacket(SystemMessageId.PET_USES_THE_POWER_OF_SPIRIT);
- Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activePet, activePet, 2033, 1, 0, 0), 360000/* 600 */);
+ Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activePet, activePet, 2033, 1, 0, 0), 600);
}
@Override
Index: java/org/l2jmobius/gameserver/handler/itemhandlers/BeastSpiritShot.java
===================================================================
--- java/org/l2jmobius/gameserver/handler/itemhandlers/BeastSpiritShot.java (revision 7463)
+++ java/org/l2jmobius/gameserver/handler/itemhandlers/BeastSpiritShot.java (working copy)
@@ -163,7 +163,7 @@
// Pet uses the power of spirit.
activeOwner.sendPacket(SystemMessageId.PET_USES_THE_POWER_OF_SPIRIT);
- Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activePet, activePet, isBlessed ? 2009 : 2008, 1, 0, 0), 360000/* 600 */);
+ Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activePet, activePet, isBlessed ? 2009 : 2008, 1, 0, 0), 600);
}
@Override
Index: java/org/l2jmobius/gameserver/handler/itemhandlers/BlessedSpiritShot.java
===================================================================
--- java/org/l2jmobius/gameserver/handler/itemhandlers/BlessedSpiritShot.java (revision 7463)
+++ java/org/l2jmobius/gameserver/handler/itemhandlers/BlessedSpiritShot.java (working copy)
@@ -126,7 +126,7 @@
// Send message to client
player.sendPacket(SystemMessageId.POWER_OF_MANA_ENABLED);
- Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/* 600 */);
+ Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, SKILL_IDS[weaponGrade], 1, 0, 0), 600);
}
@Override
Index: java/org/l2jmobius/gameserver/handler/itemhandlers/SoulShots.java
===================================================================
--- java/org/l2jmobius/gameserver/handler/itemhandlers/SoulShots.java (revision 7463)
+++ java/org/l2jmobius/gameserver/handler/itemhandlers/SoulShots.java (working copy)
@@ -119,7 +119,7 @@
// Send message to client
player.sendPacket(SystemMessageId.POWER_OF_THE_SPIRITS_ENABLED);
- Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/* 600 */);
+ Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, SKILL_IDS[weaponGrade], 1, 0, 0), 600);
}
@Override
Index: java/org/l2jmobius/gameserver/handler/itemhandlers/SpiritShot.java
===================================================================
--- java/org/l2jmobius/gameserver/handler/itemhandlers/SpiritShot.java (revision 7463)
+++ java/org/l2jmobius/gameserver/handler/itemhandlers/SpiritShot.java (working copy)
@@ -116,7 +116,7 @@
// Send message to client
player.sendPacket(SystemMessageId.POWER_OF_MANA_ENABLED);
- Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/* 600 */);
+ Broadcast.toSelfAndKnownPlayersInRadius(player, new MagicSkillUse(player, player, SKILL_IDS[weaponGrade], 1, 0, 0), 600);
}
@Override