Fixed:
In Creature.java (or old L2Character.java) change these values:
++ protected void onHitTimer(Creature target, int damage, boolean crit, boolean miss, boolean soulshot, boolean shld) ++
.
.
.
// max allowed rage into take cursed is 3000
if ((boss_instance != null) && boss_instance.isInsideRadius(this, 3000, false, false))
{
to_be_cursed = true;
}
To:
// max allowed rage into take cursed is 300
if ((boss_instance != null) && boss_instance.isInsideRadius(this, 300, false, false))
{
to_be_cursed = true;
}
And
++ public void callSkill(Skill skill, WorldObject[] targets)++
.
.
.
// max allowed rage into take cursed is 3000
if ((boss_instance != null/* && alive */) && boss_instance.isInsideRadius(this, 3000, false, false))
{
to_be_cursed = true;
}
to:
// max allowed rage into take cursed is 300
if ((boss_instance != null/* && alive */) && boss_instance.isInsideRadius(this, 300, false, false))
{
to_be_cursed = true;
}
I hope its understandable.