package org.l2jmobius.gameserver.model.zone.type.FlagZone.java
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.zone.type;
import org.l2jmobius.gameserver.data.SkillTable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.zone.ZoneType;
/**
* Bighead zones give entering players big heads
* @author durgus
*/
public class FlagZone extends ZoneType
{
public FlagZone(int id)
{
super(id);
}
@Override
protected void onEnter(Creature creature)
{
if (creature instanceof PlayerInstance)
{
SkillTable.getInstance().getSkill(1323, 1).applyEffects(creature, creature);
((PlayerInstance) creature).setPvpFlag(1);
((PlayerInstance) creature).sendMessage("You entered a Pvp Flag zone.");
((PlayerInstance) creature).broadcastUserInfo();
}
}
@Override
protected void onExit(Creature creature)
{
if (creature instanceof PlayerInstance)
{
((PlayerInstance) creature).stopSkillEffects(1323);
((PlayerInstance) creature).setPvpFlag(0);
((PlayerInstance) creature).sendMessage("You left the Pvp Flag zone.");
((PlayerInstance) creature).broadcastUserInfo();
}
}
@Override
protected void onDieInside(Creature creature)
{
onEnter(creature);
}
@Override
protected void onReviveInside(Creature creature)
{
onEnter(creature);
}
}
package org.l2jmobius.gameserver.data.xml.ZoneData.java
add line
case "FlagZone":
{
temp = new FlagZone(zoneId);
break;
}
L2J_Mobius_C6_Interlude\dist\game\data\zones\FlagZone.xml
<?xml version="1.0" encoding="utf-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/zones.xsd">
<zone name="Primeval Isle" type="FlagZone" shape="NPoly" minZ="-4290" maxZ="-1290"> <!-- Primeval Isle (Town Zone) -->
<node X="10408" Y="-27395" />
<node X="12065" Y="-25334" />
<node X="12223" Y="-23159" />
<node X="10424" Y="-22340" />
<node X="9566" Y="-23131" />
<node X="9290" Y="-24261" />
<spawn X="10468" Y="-24569" Z="-3645" />
</zone>
</list>
The only thing I don't know how to configure is the xml, but I used a test one, the respawn of the first island is the zone, then when you leave said respawn and enter where the mobs are, it becomes a zone of peace again.
Special thanks to Mr. Mobius, who helped me with the error I was having in the console, and I was able to lift the zone by modifying the ZoneData.java file. Thank you Mobius.