L2JMobius

C6 Prominence & Fire vortex [Archmage]

bloodzy · 7 · 5023

Offline bloodzy

  • Heir
  • **
    • Posts: 14
The skill prominence and fire vortex hit 40k + to the stakato nest and giant cave mobs.

https://imgur.com/FERJiFn
https://imgur.com/5iSWyb4


Offline ihearcolors

  • Knight
  • ***
    • Posts: 53
    • L2Interlude
A quick and dirty fix is to change element value from 2 to 1 on Prominence, maybe on fire vortex too but i don't have time to look further. This changes the skill type from fire to wind so be sure to also change surrender to fire element to 1. This is based on Prominence beeing pretty much the alternative to Hurricane.


Online Mobius

  • Distinguished King
  • *****
    • Posts: 16009
Check races skill.
<skill id="4416" levels="24" name="Races">

Fire vulnerability parameter.
<table name="#fire">0 0 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>

I do not think it should have any elemental resistance.
Try this.
Code: [Select]
Index: dist/game/data/stats/skills/4400-4499.xml
===================================================================
--- dist/game/data/stats/skills/4400-4499.xml (revision 7034)
+++ dist/game/data/stats/skills/4400-4499.xml (working copy)
@@ -218,11 +218,11 @@
  <skill id="4416" levels="24" name="Races">
  <!-- Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. -->
  <table name="#holy">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
- <table name="#dark">20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
+ <table name="#dark">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
  <table name="#water">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
  <table name="#earth">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
  <table name="#wind">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
- <table name="#fire">0 0 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
+ <table name="#fire">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="castRange" val="-1"/>

Take in mind on L2jServer Interlude branch this was never implemented.
It is L2jFrozen's solution to make this somehow work?
...somebody has messed up...


Online Mobius

  • Distinguished King
  • *****
    • Posts: 16009
To my surprise the proper Stat values do exist.
Try this.
Code: [Select]
Index: dist/game/data/stats/skills/4400-4499.xml
===================================================================
--- dist/game/data/stats/skills/4400-4499.xml (revision 7034)
+++ dist/game/data/stats/skills/4400-4499.xml (working copy)
@@ -217,12 +217,18 @@
  </skill>
  <skill id="4416" levels="24" name="Races">
  <!-- Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids. -->
- <table name="#holy">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
- <table name="#dark">20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
- <table name="#water">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
- <table name="#earth">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
- <table name="#wind">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
- <table name="#fire">0 0 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
+ <table name="#pDefMagicCreatures">1 0.85 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</table>
+ <table name="#pDefBeasts">1 1 0.85 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</table>
+ <table name="#pDefAnimals">1 1 1 0.85 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</table>
+ <table name="#pDefPlants">1 1 1 1 0.85 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</table>
+ <table name="#pDefDragons">1 1 1 1 1 1 1 1 1 0.85 1 1 1 1 1 1 1 1 1 1 1 1 1 1</table>
+ <table name="#pDefGiants">1 1 1 1 1 1 1 1 1 1 0.85 1 1 1 1 1 1 1 1 1 1 1 1 1</table>
+ <table name="#pDefBugs">1 1 1 1 1 1 1 1 1 1 1 0.85 1 1 1 1 1 1 1 1 1 1 1 1</table>
+ <table name="#pDefBows">1 1 1 0.85 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</table>
+ <table name="#pDefBlunts">1 1 1 1 1 1 1 1 0.85 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</table>
+ <table name="#pDefSwords">1 1 1 1 1 1 1 1 1 0.85 1 1 1 1 1 1 1 1 1 1 1 1 1 1</table>
+ <table name="#pDefDuals">1 1 1 1 1 1 1 1 1 0.85 1 1 1 1 1 1 1 1 1 1 1 1 1 1</table>
+ <table name="#pDefShocks">0 0 0 0 0 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="castRange" val="-1"/>
@@ -229,12 +235,18 @@
  <set name="effectRange" val="-1"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <for>
- <add order="0x40" stat="holyVuln" val="#holy"/>
- <add order="0x40" stat="darkVuln" val="#dark"/>
- <add order="0x40" stat="waterVuln" val="#water"/>
- <add order="0x40" stat="earthVuln" val="#earth"/>
- <add order="0x40" stat="windVuln" val="#wind"/>
- <add order="0x40" stat="fireVuln" val="#fire"/>
+ <mul stat="pDef-magicCreature" val="#pDefMagicCreatures" order="0x30"/>
+ <mul stat="pDef-monsters" val="#pDefBeasts" order="0x30"/>
+ <mul stat="pDef-animals" val="#pDefAnimals" order="0x30"/>
+ <mul stat="pDef-plants" val="#pDefPlants" order="0x30"/>
+ <mul stat="pDef-dragons" val="#pDefDragons" order="0x30"/>
+ <mul stat="pDef-giants" val="#pDefGiants" order="0x30"/>
+ <mul stat="pDef-insects" val="#pDefBugs" order="0x30"/>
+ <mul stat="bowWpnVuln" val="#pDefBows" order="0x30"/>
+ <mul stat="bluntWpnVuln" val="#pDefBlunts" order="0x30"/>
+ <mul stat="swordWpnVuln" val="#pDefSwords" order="0x30"/>
+ <mul stat="dualWpnVuln" val="#pDefDuals" order="0x30"/>
+ <sub stat="stunVuln" val="#pDefShocks" order="0x40"/>
  </for>
  </skill>
  <skill id="4417" levels="38" name="Race Types">