L2JMobius

Classic Seven Signs Antharas Earring Stats

Anax · 4 · 6728

Offline Anax

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Antharas lvl 1:
Code: [Select]
<item id="90992" name="Antharas' Earring" type="Armor">
<!-- MP +9, Bleed Resistance/Atk. Rate +10%, Stun Resistance/Atk. Rate +5%, Mental Attack Resistance/Atk. Rate +5%, Healing Power +6%, Skill MP Consumption -3%, Vampiric Rage effect +2%. The effect does not stack if two identical earrings are equipped. -->
<set name="icon" val="icon.accessory_earring_of_antaras_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
<skills>
<skill id="3558" level="12" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">74</stat>
<stat type="maxMp">28</stat>
</stats>
</item>
Antharas lvl 2:
Code: [Select]
<item id="91138" name="Reinforced Antharas' Earring" type="Armor">
<!-- MP +34, Bleed Resistance and Bleed Atk. Rate +10%, Stun Resistance and Stun Atk. Rate +10%, Mental Resistance and Atk. Rate +10%, Reflect Damage Resistance +7%, Healing Effects +10%, Skill MP Consumption -4%, Vampiric Rage effect +2%. The effect doesn't stack if two identical earrings are worn. -->
<set name="icon" val="icon.accessory_earring_of_antaras_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" />
<set name="material" val="SILVER" />
<set name="weight" val="120" />
<skills>
<skill id="3558" level="13" /> <!-- Antharas' Earring -->
</skills>
<stats>
<stat type="mDef">84</stat>
<stat type="maxMp">34</stat>
</stats>
</item>
Antharas lvl 3:
Code: [Select]
<item id="91139" name="Enhanced Antharas' Earring" type="Armor">
<!-- MP +34, CON +1, MEN +1, Bleed Resistance and Bleed Atk. Rate +30%, Stun Resistance and Stun Atk. Rate +20%, Mental Resistance and Atk. Rate +20%, Reflect Damage Resistance +15%, Healing Effects +15%, Skill MP Consumption -6%, Vampiric Rage effect +6%. The effect doesn't stack if two identical earrings are worn. -->
<set name="icon" val="icon.accessory_earring_of_antaras_i02" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<stats>
<stat type="mDef">94</stat>
<stat type="maxMp">40</stat>
</stats>
<skills>
<skill id="3558" level="14" /> <!-- Antharas' Earring -->
</skills>
</item>


The skill itself:
Code: [Select]
<skill id="3558" toLevel="14" name="Damaged Antharas' Earring Base Effect">
<!-- Damaged earring. Bleed Resistance and Bleed Atk. Rate +1%. -->
<icon>
<value level="1">icon.accessory_earring_of_antaras_i00</value>
<value level="2">icon.accessory_earring_of_antaras_i00</value>
<value level="3">icon.accessory_earring_of_antaras_i00</value>
<value level="4">icon.accessory_earring_of_antaras_i00</value>
<value level="5">icon.accessory_earring_of_antaras_i00</value>
<value level="6">icon.accessory_earring_of_antaras_i00</value>
<value level="7">icon.accessory_earring_of_antaras_i00</value>
<value level="8">icon.accessory_earring_of_antaras_i00</value>
<value level="9">icon.accessory_earring_of_antaras_i00</value>
<value level="10">icon.accessory_earring_of_antaras_i00</value>
<value level="11">icon.accessory_earring_of_antaras_i00</value>
<value level="12">icon.accessory_earring_of_antaras_i00</value>
<value level="13">icon.accessory_earring_of_antaras_i01</value>
<value level="14">icon.accessory_earring_of_antaras_i02</value>
</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackTrait">
<BLEED>
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">6</value>
<value level="6">8</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">20</value>
<value level="14">30</value>
</amount>
</BLEED>
<DERANGEMENT>
<amount>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
</amount>
</DERANGEMENT>
<SHOCK>
<amount>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
</amount>
</SHOCK>
</effect>
<effect name="DefenceTrait">
<BLEED>
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">6</value>
<value level="6">8</value>
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
<value level="13">20</value>
<value level="14">30</value>
</amount>
</BLEED>
<DERANGEMENT>
<amount>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
</amount>
</DERANGEMENT>
<SHOCK>
<amount>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">20</value>
</amount>
</SHOCK>
</effect>
<effect name="VampiricAttack">
<amount>
<value level="12">2</value>
<value level="13">3</value>
<value level="14">6</value>
</amount>
<chance>30</chance>
</effect>
<effect name="HealEffect">
<amount>
<value level="9">2</value>
<value level="10">2</value>
<value level="11">2</value>
<value level="12">6</value>
<value level="13">10</value>
<value level="14">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
<value level="12">-3</value>
<value level="13">-4</value>
<value level="14">-6</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="10">-1</value>
<value level="11">-1</value>
<value level="12">-3</value>
<value level="13">-4</value>
<value level="14">-6</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="13">7</value>
<value level="14">15</value>
</amount>
</effect>
<effect name="StatUp">
<amount>
<value level="14">1</value>
</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="14">1</value>
</amount>
<stat>MEN</stat>
</effect>
</effects>
</skill>
The source for the stats:
https://l2wiki.com/classic/Epic_Accessories

This is my first "fix" for items in l2j, so I'm not 100% sure everything works correctly. I cannot seem to find a way to see "hidden" character stats ingame like resist/attack percentages and such. If there is a way, please let me know.


The damaged item doesn't work yet.I would like some help on how I can add skills based on the items' current enchant level. I read the documentation and couldn't really figure it out, and all the other damaged jewerly are not working either. If you could provide me with some better documentation or even some example items, I would be grateful.


Online Mobius

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    • Posts: 16047
Check game/data/EnchantItemOptions.xml
And its that have ON_ENCHANT skills.


Offline Anax

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    • Posts: 11
I messed around a bit with what you told me. It seems like it's unnecessary to add more options to the EnchantItemOptions.xml. I can just straight add them to the item stat xml with the "on_enchant" parameter.

Here is the the Damaged Antharas Earring stats:
Code: [Select]
<item id="90993" name="Damaged Antharas' Earring" type="Armor">
<!-- Severly Damaged Antharas' Earring. With the help of Balthus Knights' Varnish, Balthus Knights' Matte Varnish, Balthus Knights' Shining Varnish it can be enchanted up to +10. Starting from +4 adds passive skills. Damaged Antharas' Earring +10 can be exchanged for Antharas' Earring. -->
<set name="icon" val="icon.accessory_earring_of_antaras_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear" />
<set name="immediate_effect" val="true" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="10" />
<skills>
<skill id="3558" level="1" type="ON_ENCHANT" type_value="0" />
<skill id="3558" level="2" type="ON_ENCHANT" type_value="1" />
<skill id="3558" level="3" type="ON_ENCHANT" type_value="2" />
<skill id="3558" level="4" type="ON_ENCHANT" type_value="3" />
<skill id="3558" level="5" type="ON_ENCHANT" type_value="4" />
<skill id="3558" level="6" type="ON_ENCHANT" type_value="5" />
<skill id="3558" level="7" type="ON_ENCHANT" type_value="6" />
<skill id="3558" level="8" type="ON_ENCHANT" type_value="7" />
<skill id="3558" level="9" type="ON_ENCHANT" type_value="8" />
<skill id="3558" level="10" type="ON_ENCHANT" type_value="9" />
<skill id="3558" level="11" type="ON_ENCHANT" type_value="10" />
</skills>
<stats>
<stat type="mDef">50</stat>
</stats>
</item>

Thank you for the help, I will finish with the rest of the damaged epics.


Online Mobius

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    • Posts: 16047
AttackTrait does not need the <amount> tag.

Committed with revision 5813.
Thanks :D