L2JMobius

Classic Seven Signs Baium Ring stats

Anax · 1 · 6705

Offline Anax

  • Heir
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    • Posts: 11
Fixed the stats on the 3 levels of Baium ring and the Damaged stats.

Baium lvl 1,2,3:

Code: [Select]
<item id="49580" name="Baium's Ring" type="Armor">
<!-- MP +15, Stun Resistance and Stun Atk. Rate +10%, Bleed Resistance and Bleed Atk. Rate +5%, P./ M. Accuracy +2, Atk. Spd./ Casting Spd. +3%, P./ M. Skill Power +3%. The effect does not stack if two identical rings are equipped. Cannot be enchanted. -->
<set name="icon" val="icon.accessory_ring_of_baium_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3561" level="12" /> <!-- Baium's Ring -->
</skills>
<stats>
<stat type="mDef">40</stat>
<stat type="maxMp">15</stat>
</stats>
</item>
<item id="49581" name="Reinforced Baium's Ring" type="Armor">
<!-- MP +21, Stun Resistance and Stun Atk. Rate +15%, Bleed Resistance and Bleed Atk. Rate +10%, P./ M. Accuracy +3, Atk. Spd./ Casting Spd. +4%, P./ M. Skill Power +6%. The effect does not stack if two identical rings are equipped. Cannot be enchanted. -->
<set name="icon" val="icon.accessory_ring_of_baium_i02" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3561" level="13" /> <!-- Baium's Ring -->
</skills>
<stats>
<stat type="mDef">48</stat>
<stat type="maxMp">21</stat>
</stats>
</item>
<item id="49582" name="Refined Baium's Ring" type="Armor">
<!-- MP +27, Stun Resistance and Stun Atk. Rate +20%, Bleed Resistance and Bleed Atk. Rate +15%, P./ M. Accuracy +4, Atk. Spd./ Casting Spd. +5%, P./ M. Skill Power +10%, P. Critical Damage +15%, M. Critical Damage +10%. The effect does not stack if two identical rings are equipped. Cannot be enchanted. -->
<set name="icon" val="icon.accessory_ring_of_baium_i03" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="immediate_effect" val="true" />
<set name="material" val="GOLD" />
<set name="weight" val="150" />
<skills>
<skill id="3561" level="14" /> <!-- Baium's Ring -->
</skills>
<stats>
<stat type="mDef">56</stat>
<stat type="maxMp">27</stat>
</stats>
</item>

Damaged Baium Ring:
Code: [Select]
<item id="90994" name="Damaged Baium's Ring" type="Armor">
<!-- Severly Damaged Baium's Ring. With the help of Balthus Knights' Varnish, Balthus Knights' Matte Varnish, Balthus Knights' Shining Varnish it can be enchanted up to +10. Starting from +4 adds passive skills. Damaged Baium's Ring +10 can be exchanged for Baium's Ring. -->
<set name="icon" val="icon.accessory_ring_of_baium_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger" />
<set name="immediate_effect" val="true" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
<set name="is_sellable" val="false" />
<set name="enchant_enabled" val="10" />
<skills>
<skill id="3561" level="1" type="ON_ENCHANT" type_value="0" />
<skill id="3561" level="2" type="ON_ENCHANT" type_value="1" />
<skill id="3561" level="3" type="ON_ENCHANT" type_value="2" />
<skill id="3561" level="4" type="ON_ENCHANT" type_value="3" />
<skill id="3561" level="5" type="ON_ENCHANT" type_value="4" />
<skill id="3561" level="6" type="ON_ENCHANT" type_value="5" />
<skill id="3561" level="7" type="ON_ENCHANT" type_value="6" />
<skill id="3561" level="8" type="ON_ENCHANT" type_value="7" />
<skill id="3561" level="9" type="ON_ENCHANT" type_value="8" />
<skill id="3561" level="10" type="ON_ENCHANT" type_value="9" />
<skill id="3561" level="11" type="ON_ENCHANT" type_value="10" />
</skills>
<stats>
<stat type="mDef">16</stat>
</stats>
</item>


The skill:
Code: [Select]
<skill id="3561" toLevel="14" name="Damaged Baium's Ring Base Effect">
<!-- Damaged ring. Bleed Resistance +1%. -->
<icon>
<value level="1">icon.accessory_ring_of_baium_i00</value>
<value level="2">icon.accessory_ring_of_baium_i00</value>
<value level="3">icon.accessory_ring_of_baium_i00</value>
<value level="4">icon.accessory_ring_of_baium_i00</value>
<value level="5">icon.accessory_ring_of_baium_i00</value>
<value level="6">icon.accessory_ring_of_baium_i00</value>
<value level="7">icon.accessory_ring_of_baium_i00</value>
<value level="8">icon.accessory_ring_of_baium_i00</value>
<value level="9">icon.accessory_ring_of_baium_i00</value>
<value level="10">icon.accessory_ring_of_baium_i00</value>
<value level="11">icon.accessory_ring_of_baium_i00</value>
<value level="12">icon.accessory_ring_of_baium_i00</value>
<value level="13">icon.accessory_ring_of_baium_i02</value>
<value level="14">icon.accessory_ring_of_baium_i03</value>
</icon>
<magicLvl>75</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AttackTrait">
<SHOCK>
<amount>
<value level="12">10</value>
<value level="13">15</value>
<value level="14">20</value>
</amount>
</SHOCK>
<BLEED>
<amount>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">15</value>
</amount>
</BLEED>
</effect>
<effect name="DefenceTrait">
<SHOCK>
<amount>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">10</value>
<value level="13">15</value>
<value level="14">20</value>
</amount>
</SHOCK>
<BLEED>
<amount>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
<value level="4">1</value>
<value level="5">3</value>
<value level="6">4</value>
<value level="7">5</value>
<value level="8">5</value>
<value level="9">5</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">10</value>
<value level="14">15</value>
</amount>
</BLEED>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="12">3</value>
<value level="13">4</value>
<value level="14">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="10">15</value>
<value level="11">15</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="12">3</value>
<value level="13">4</value>
<value level="14">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="10">15</value>
<value level="11">15</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>
<value level="12">3</value>
<value level="13">6</value>
<value level="14">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>
<value level="12">3</value>
<value level="13">6</value>
<value level="14">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="14">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage" fromLevel="3" toLevel="14">
<amount>
<value level="14">10</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>


Source for all the stats is the l2wiki for Skelth.