L2JMobius

Fafurion Fixed Items for Starter Kit

SmiDmi · 2 · 6027

Offline SmiDmi

  • Elder
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    • Posts: 118
Hello. I would like to share a fix for several items that fall out of the Starter Kit.

Adventurer's Circlet (id 29212)
Adventurer's Bracelet (id 29213)
Talisman - Abundance Pack (id 29077)

data\stats\items\29200-29299.xml
Code: [Select]
<item id="29212" name="Adventurer's Circlet" type="Armor">
<!-- Luxurious golden hair accessory for adventurers. It takes 2 hair accessory slots. Increases P. Atk. by 3% and M. Atk. by 5% when equipped. -->
<set name="icon" val="BranchSys.icon.br_valkyrie_cap_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="hairall" />
<set name="immediate_effect" val="true" />
<set name="material" val="WOOD" />
<set name="enchant_enabled" val="7" />
<set name="commissionItemType" val="HAIR_ACCESSORY" />
<set name="weight" val="10" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_commissionable" val="false" />
        <skills>
<skill id="27588" level="1" /><!-- Adventurer's Shirt Effect -->
</skills>
</item>
<item id="29213" name="Adventurer's Bracelet" type="Armor">
<!-- Bracelet for adventurers. Increases STR/ DEX/ CON/ INT/ WIT/ MEN by +1 when equipped and activates three talisman slots. -->
<set name="icon" val="BranchIcon.icon.bracelet_of_explorer_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rbracelet" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="A" />
<set name="material" val="LEATHER" />
<set name="weight" val="2330" />
<set name="is_tradable" val="false" />
<set name="is_dropable" val="false" />
<set name="is_depositable" val="false" />
<set name="is_sellable" val="false" />
<set name="commissionItemType" val="BRACELET" />
<skills>
<skill id="27602" level="1" /><!-- Paulina Twilight Bracelet -->
</skills>
</item>

data\stats\items\29000-29099.xml
Code: [Select]
<item id="29077" name="Talisman - Abundance Pack" type="EtcItem">
<!-- Double-click to get a Talisman - Abundance (War, Tactics, Morale, or Physique.) -->
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="material" val="LEATHER" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />
<set name="is_freightable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="default_action" val="CAPSULE" />
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="28154" level="1" /> <!-- Talisman - Abundance Pack -->
</skills>
</item>

data\stats\skills\27500-27599.xml
Code: [Select]
<skill id="27588" toLevel="1" name="Adventurer's Circlet">
<!-- P. Atk. +$s1, M. Atk. +$s2 -->
<icon>BranchSys.icon.br_valkyrie_cap_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>6</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>

data\stats\skills\27600-27699.xml
Code: [Select]
<skill id="27602" toLevel="1" name="Adventurer's Bracelet">
<!-- MEN/ WIT/ CON/ INT/ DEX/ STR +$s1. Can equip 3 Talismans. -->
<icon>BranchIcon.icon.bracelet_of_explorer_i00</icon>
<operateType>P</operateType>
<effects>
<effect name="TalismanSlot">
<slots>3</slots>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>MEN</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>WIT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>CON</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>INT</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>DEX</stat>
</effect>
<effect name="StatUp">
<amount>1</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>

data\stats\skills\28100-28199.xml
Code: [Select]
<skill id="28154" toLevel="1" name="Talisman - Abundance Pack">
<icon>icon.event_hero_treasure_box_i00</icon>
<itemConsumeId>29077</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RestorationRandom">
<items>
<item chance="7.45">
<item id="26418" count="1" /> <!-- Recipe: Talisman - Abundance Lv. 1 (High-grade) -->
</item>
<item chance="5.25">
<item id="26419" count="1" /> <!-- Recipe: Talisman - Abundance Lv. 2 (High-grade) -->
</item>
<item chance="4.25">
<item id="26420" count="1" /> <!-- Recipe: Talisman - Abundance Lv. 3 (High-grade) -->
</item>
<item chance="3.25">
<item id="26421" count="1" /> <!-- Recipe: Talisman - Abundance Lv. 4 (High-grade) -->
</item>
<item chance="7.45">
<item id="23833" count="1" /> <!-- Talisman - Abundance -->
</item>
<item chance="7.45">
<item id="23835" count="1" /> <!-- Talisman - Abundance -->
</item>
<item chance="7.45">
<item id="23834" count="1" /> <!-- Talisman - Abundance -->
</item>
<item chance="7.45">
<item id="23836" count="1" /> <!-- Talisman - Abundance -->
</item>
<item chance="7.45">
<item id="26338" count="1" /> <!-- Talisman - Abundance Lv. 1 (High-grade) -->
</item>
<item chance="5.25">
<item id="26339" count="1" /> <!-- Talisman - Abundance Lv. 2 (High-grade) -->
</item>
<item chance="4.25">
<item id="26340" count="1" /> <!-- Talisman - Abundance Lv. 3 (High-grade) -->
</item>
<item chance="3.25">
<item id="26341" count="1" /> <!-- Talisman - Abundance Lv. 4 (High-grade) -->
</item>
<item chance="7.45">
<item id="23839" count="1" /> <!-- Talisman - Conquerer -->
</item>
<item chance="7.45">
<item id="23837" count="1" /> <!-- Talisman - Hunter -->
</item>
<item chance="7.45">
<item id="23840" count="1" /> <!-- Talisman - Outlaw -->
</item>
<item chance="7.45">
<item id="23838" count="1" /> <!-- Talisman - Slaughterer -->
</item>
</items>
</effect>
</effects>
</skill>


Online Mobius

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