Author Topic: High Five Autopilot Engine  (Read 1212 times)

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Re: Autopilot Engine
« Reply #30 on: November 12, 2019, 02:16:05 PM »
hi! still developing? nice job so far

Hello LudinTheGaT,

Yeah, I'm a little out of time for now, but I'll post some updates note as soon I can.

Thank you!

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Re: Autopilot Engine
« Reply #31 on: November 17, 2019, 08:13:43 PM »
Hi Guys,

Update's note:

  • Base Ai's class added to Human, Elf and Dark Elf (fighter and mystic)
  • Flow to switch items and occupation when up from level 19 to level 20 (I made this flow generic, so, will work to every occupation change)
  • Save selected class into fake player to check the tree (when spawning a fake with selected class, just the 3 job classes are available to select - if level < 76, add the occupation of 2 job in the tree of 3 job saved to the character)
  • Autopilot engine removes all armors and weapons from the old class and give the new items
  • Add Rogue AI

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Next possible updates:

  • Add 1 job Ai's
  • Add 2 job Ai's
  • When fake player reaches the necessary level to the next job, instead of just switch everything in the same place of the player is, they will go to town and to a mapped grandmaster to stand in his front before switch occupation
  • When fake player are in town, go to a mapped farm zone for his respective level
  • Progressive fake players system (store fake in DB)
  • Map all necessary farm zones by level
  • Map all towns and citys
  • Map places in town (shop, grocery, and teleport) to the fake looks like more human



&index=2

Online JMD

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Re: Autopilot Engine
« Reply #32 on: November 17, 2019, 08:30:58 PM »
this is great, if theres any menial work you need done like a lot of copy pasting stuff feel free to ask me.

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Re: Autopilot Engine
« Reply #33 on: November 17, 2019, 08:32:49 PM »
this is great, if theres any menial work you need done like a lot of copy pasting stuff feel free to ask me.

Okay, thank you JMD!

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Re: Autopilot Engine
« Reply #34 on: November 21, 2019, 09:35:26 PM »
Hi Guys,

Update's note:

  • Occupation change method refactored and split in more generic and reusable methods.
  • Add 1 job Ai's (Tree of: Sagittarius, Ghost Sentinel, Moonlight Sentinel, Archmage, Mystic Muse, Storm Screamer)
  • Add 2 job Ai's (Tree of: Sagittarius, Ghost Sentinel, Moonlight Sentinel, Archmage, Mystic Muse, Storm Screamer)
  • Switch equipment in 52 and 61 (all items are already ready, if a fake is spawned in those grades, they will receive the correct items)

---------------------------------------------------------------------------------------

Next possible updates:

  • When fake player reaches the necessary level to the next job, instead of just switch everything in the same place of the player is, they will go to town and to a mapped grandmaster to stand in his front before switch occupation
  • When fake player are in town, go to a mapped farm zone for his respective level
  • Progressive fake players system (store fake in DB)
  • Map all necessary farm zones by level
  • Map all towns and citys
  • Map places in town (shop, grocery, and teleport) to the fake looks like more human




Offline LudinTheGaT

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Re: Autopilot Engine
« Reply #35 on: November 26, 2019, 06:23:45 PM »
supa cool bro, hope to try it one day.

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Re: Autopilot Engine
« Reply #36 on: November 26, 2019, 06:40:47 PM »
supa cool bro, hope to try it one day.

Thank you bro!

Last post updated with the last task done.

Now I'm mapping the farm zones (beginning from cedric's training hall).

I'll release one version with the necessary features to populate a server eco-system and those classes: Archmage, Mystic Muse, Storm Screamer, Sagittarius, Ghost Sentinel, Moonlight Sentinel.

Offline Liamxroy

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Re: Autopilot Engine
« Reply #37 on: November 27, 2019, 07:57:33 AM »

Thank you bro!

Last post updated with the last task done.

Now I'm mapping the farm zones (beginning from cedric's training hall).

I'll release one version with the necessary features to populate a server eco-system and those classes: Archmage, Mystic Muse, Storm Screamer, Sagittarius, Ghost Sentinel, Moonlight Sentinel.


Can't wait.

Offline LudinTheGaT

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Re: Autopilot Engine
« Reply #38 on: November 27, 2019, 09:31:55 PM »
supa cool bro, hope to try it one day.

Thank you bro!

Last post updated with the last task done.

Now I'm mapping the farm zones (beginning from cedric's training hall).

I'll release one version with the necessary features to populate a server eco-system and those classes: Archmage, Mystic Muse, Storm Screamer, Sagittarius, Ghost Sentinel, Moonlight Sentinel.

Nice!
i wonder if there is any chance to configure em to also pick items and if they get an enchant, to try it on weap, or elemental stones on armor/ weap?


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Re: Autopilot Engine
« Reply #39 on: November 27, 2019, 10:41:59 PM »
supa cool bro, hope to try it one day.

Thank you bro!

Last post updated with the last task done.

Now I'm mapping the farm zones (beginning from cedric's training hall).

I'll release one version with the necessary features to populate a server eco-system and those classes: Archmage, Mystic Muse, Storm Screamer, Sagittarius, Ghost Sentinel, Moonlight Sentinel.

Nice!
i wonder if there is any chance to configure em to also pick items and if they get an enchant, to try it on weap, or elemental stones on armor/ weap?

Thx,

Yeah, I've implemented the pickup items flow (herbs and adena - match item name by string), will be dynamic and possible to configure it, but doesn't look perfect to me until now, so, I disabled the pickup items until more tests.

Use enchant items and add element to equips will be added in future, I have this code fragment but I'm not looking for this now.

I really want to release a complete eco-system of fake players for any JMobius server, with small but perfect features in the begin and totally configured by config file like mods ;)