Author Topic: Grand Crusade duplication of things in the assembly  (Read 250 times)

Offline ultral

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duplication of things in the assembly
« on: April 29, 2019, 12:03:43 AM »
Good day I compiled and installed the L2J_Mobius_4.0_GrandCrusade assembly, and started duplicating items, first through the mail, now through the pet's inventory, I don’t know how, but the person sends many letters with the same item, then cancels the sending and sells, cancels and sells again same item

[28/04 20:35:28] L2World: Object Specter Dualsword(17393)[268538324] already exists in the world. Stack Trace: java.base/java.lang.Thread.getStackTrace(Thread.java:1654)
com.l2jmobius.gameserver.model.L2World.addObject(L2World.java:146)
com.l2jmobius.gameserver.model.itemcontainer.Inventory.restore(Inventory.java:1856)
com.l2jmobius.gameserver.model.itemcontainer.PcInventory.restore(PcInventory.java:732)
com.l2jmobius.gameserver.model.actor.instance.L2PcInstance.restore(L2PcInstance.java:6767)
com.l2jmobius.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstance.java:1099)
com.l2jmobius.gameserver.network.L2GameClient.load(L2GameClient.java:560)
com.l2jmobius.gameserver.network.clientpackets.CharacterSelect.run(CharacterSelect.java:150)
com.l2jmobius.gameserver.network.clientpackets.CharacterSelect.run(CharacterSelect.java:47)
com.l2jmobius.gameserver.network.L2GameClient.channelRead0(L2GameClient.java:151)
com.l2jmobius.gameserver.network.L2GameClient.channelRead0(L2GameClient.java:66)

How to make it so that in this cures the object is not created?

Online Mobius

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Re: duplication of things in the assembly
« Reply #1 on: September 04, 2019, 11:07:19 PM »
Your bug report makes no sense.

How to report a bug
https://l2jmobius.org/forum/index.php?topic=1390