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Helios Vitality Expire's After 1 mob

AwakeNz · 12 · 6050

Offline AwakeNz

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Hi Guys i am using Helios Pack . When i was 90 level with full vittality . After killing one mob vitality goes to 0.
Is there any settings to change the values ?


Online Mobius

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Offline AwakeNz

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Quote
# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 1.
RateVitalityLost = 0.1

Already change this value's :/


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Need more information.
What happens when you change that value?
Zero difference?


Offline AwakeNz

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More information. Do some tests, change value to 0.01 etc.
See other configs. NPC.ini VitalityConsumeByMob etc.


Offline AwakeNz

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Quote
# ---------------------------------------------------------------------------
# Vitality
# ---------------------------------------------------------------------------
# Vitality decrease multiplier for mob after awakening
VitalityConsumeByMob=2250
# Vitality increase multiplier for raid and world boss after awakening
VitalityConsumeByBoss=1125

i change this values to this

Quote
# ---------------------------------------------------------------------------
# Vitality
# ---------------------------------------------------------------------------
# Vitality decrease multiplier for mob after awakening
VitalityConsumeByMob=10
# Vitality increase multiplier for raid and world boss after awakening
VitalityConsumeByBoss=1125

And happens the same

Here some value's i change

character.ini
Quote
# Option to set a lower vitality at character creation.
# Vitality needs to be enabled, and startingpoints needs to be lower
# than max-vitality points.
# Default: 140000
StartingVitalityPoints = 14000000

i will search more !


Online Mobius

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You have increased server exp rate or you test x1?



Online Mobius

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Then it is not a bug.
Vitality consumption depends on exp gained.

Tried to change this?

# The following configures the XP multiplier of each vitality level. Basically, you have
# Default: 2
# Take care setting these values according to your server rates, as the can lead to huge differences!
# Example with a server rate 15x and vitality = 2. => final server rate = 30 (15x2)!
RateVitalityExpMultiplier = 2.


Offline AwakeNz

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I've made it x10 cause i compafe files with another server . On the other i have to kill more than 100 mobs and then vitaloty goes to 0 .

Also i will try to edit this line
Quote
RateVitalityExpMultiplier = 2.