Author Topic: Helios Vitality Expire's After 1 mob  (Read 337 times)

Offline AwakeNz

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Vitality Expire's After 1 mob
« on: January 09, 2019, 11:56:30 PM »
Hi Guys i am using Helios Pack . When i was 90 level with full vittality . After killing one mob vitality goes to 0.
Is there any settings to change the values ?

Online Mobius

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Re: Vitality Expire's After 1 mob
« Reply #1 on: January 10, 2019, 03:23:03 AM »
Rates.ini has Vitality system rates section.

Offline AwakeNz

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Re: Vitality Expire's After 1 mob
« Reply #2 on: January 10, 2019, 03:39:40 AM »
Quote
# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 1.
RateVitalityLost = 0.1

Already change this value's :/

Online Mobius

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Re: Vitality Expire's After 1 mob
« Reply #3 on: January 10, 2019, 03:48:54 AM »
Need more information.
What happens when you change that value?
Zero difference?

Offline AwakeNz

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Re: Vitality Expire's After 1 mob
« Reply #4 on: January 10, 2019, 03:55:07 AM »
Yes . Nothing change . Same spot and same mob .

Online Mobius

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Re: Vitality Expire's After 1 mob
« Reply #5 on: January 10, 2019, 03:57:04 AM »
More information. Do some tests, change value to 0.01 etc.
See other configs. NPC.ini VitalityConsumeByMob etc.

Offline AwakeNz

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Re: Vitality Expire's After 1 mob
« Reply #6 on: January 10, 2019, 01:35:32 PM »
Quote
# ---------------------------------------------------------------------------
# Vitality
# ---------------------------------------------------------------------------
# Vitality decrease multiplier for mob after awakening
VitalityConsumeByMob=2250
# Vitality increase multiplier for raid and world boss after awakening
VitalityConsumeByBoss=1125

i change this values to this

Quote
# ---------------------------------------------------------------------------
# Vitality
# ---------------------------------------------------------------------------
# Vitality decrease multiplier for mob after awakening
VitalityConsumeByMob=10
# Vitality increase multiplier for raid and world boss after awakening
VitalityConsumeByBoss=1125

And happens the same

Here some value's i change

character.ini
Quote
# Option to set a lower vitality at character creation.
# Vitality needs to be enabled, and startingpoints needs to be lower
# than max-vitality points.
# Default: 140000
StartingVitalityPoints = 14000000

i will search more !

Online Mobius

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Re: Vitality Expire's After 1 mob
« Reply #7 on: January 10, 2019, 07:42:18 PM »
You have increased server exp rate or you test x1?

Offline AwakeNz

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Re: Vitality Expire's After 1 mob
« Reply #8 on: January 10, 2019, 10:04:25 PM »
Server rate's x10

Online Mobius

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Re: Vitality Expire's After 1 mob
« Reply #9 on: January 10, 2019, 11:14:02 PM »
Then it is not a bug.
Vitality consumption depends on exp gained.

Tried to change this?

# The following configures the XP multiplier of each vitality level. Basically, you have
# Default: 2
# Take care setting these values according to your server rates, as the can lead to huge differences!
# Example with a server rate 15x and vitality = 2. => final server rate = 30 (15x2)!
RateVitalityExpMultiplier = 2.

Offline AwakeNz

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Re: Vitality Expire's After 1 mob
« Reply #10 on: January 10, 2019, 11:50:55 PM »
I've made it x10 cause i compafe files with another server . On the other i have to kill more than 100 mobs and then vitaloty goes to 0 .

Also i will try to edit this line
Quote
RateVitalityExpMultiplier = 2.

Online Mobius

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Re: Vitality Expire's After 1 mob
« Reply #11 on: September 04, 2019, 11:03:52 PM »
Not an actual bug.