L2JMobius

Greater Servitor Death Whisper - UPDATE HELIOS PATCH

gamelike85 · 2 · 5323

Offline gamelike85

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Code: [Select]
<skill id="11348" toLevel="7" name="Greater Servitor Death Whisper">
<!-- Updated to HELIOS -->
<!-- For 30 min., all servitors' Critical Damage + 10%. -->
<icon>icon.skill11348</icon>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
<abnormalTime>1800</abnormalTime>
<abnormalType>GREATER_SERVITOR_BUFF</abnormalType>
<operateType>A2</operateType>
<targetType>SUMMON</targetType>
<affectScope>SUMMON_EXCEPT_MASTER</affectScope>
<affectObject>FRIEND</affectObject>
<mpConsume>
<value level="1">61</value>
<value level="2">67</value>
<value level="3">73</value>
<value level="4">79</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>3500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<effects>
<effect name="CriticalDamage">
<amount>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">20</value>
<value level="6">20</value>
<value level="7">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">5</value>
<value level="6">7</value>
<value level="7">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">2</value>
<value level="6">4</value>
<value level="7">6</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">5</value>
<value level="6">10</value>
<value level="7">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">
  <amount>
  <value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
  </amount>
  <mode>PER</mode>
  </effect>
<effect name="MagicalDefence" fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">
  <amount>
  <value fromLevel="3" toLevel="7" fromSubLevel="1001" toSubLevel="1030">{0.6 + 0.4 * subIndex}</value>
  </amount>
  <mode>PER</mode>
  </effect>
<effect name="Speed" fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">
<amount>
<value fromLevel="3" toLevel="7" fromSubLevel="3001" toSubLevel="3030">{2 * subIndex}</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>