L2JMobius

Siegel Knight Skills - UPDATE HELIOS PACK

gamelike85 · 2 · 5354

Offline gamelike85

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SKILLS:

Sigel Knight class

Code: [Select]
<skill id="10003" toLevel="10" name="Superior Shield Mastery">
<!-- Glory Days confirmed -->
<!-- Shield Defense becomes possible in all directions. Shield Defense Success Rate + 100%, Shield Def. +100%, Bow Res. +20% STR + 2. -->
<icon>icon.skill10003</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
<value level="8">106</value>
<value level="9">108</value>
<value level="10">110</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalShieldAngleAll" />
<effect name="ShieldDefenceRate">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">100</value>
<value level="2">150</value>
<value level="3">200</value>
<value level="4">250</value>
<value level="5">300</value>
<value level="6">350</value>
<value level="7">400</value>
<value level="8">450</value>
<value level="9">500</value>
<value level="10">550</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceTrait">
<BOW>20</BOW>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>

Code: [Select]
<skill id="10020" toLevel="7" name="Focus Shield">
<!-- Glory Days confirmed -->
<!-- P. Def + 1160, Shield Def +2320, Shield Def +50% -->
<mpConsume>50</mpConsume>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
<value level="5">100</value>
<value level="6">102</value>
<value level="7">104</value>
</magicLvl>
<icon>icon.skill10020</icon>
<operateType>T</operateType>
<rideState>NONE</rideState>
<mpConsume>50</mpConsume>
<targetType>NONE</targetType>
<effects>
<effect name="MpConsumePerLevel">
<power>1</power>
<ticks>5</ticks>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">616</value>
<value level="2">684</value>
<value level="3">761</value>
<value level="4">845</value>
<value level="5">939</value>
<value level="6">1044</value>
<value level="7">1160</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ShieldDefenceRate">
<amount>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">45</value>
<value level="4">50</value>
<value level="5">50</value>
<value level="6">50</value>
<value level="7">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>
<value level="1">1232</value>
<value level="2">1368</value>
<value level="3">1522</value>
<value level="4">1690</value>
<value level="5">1878</value>
<value level="6">2088</value>
<value level="7">2320</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>

Code: [Select]
<skill id="10006" toLevel="1" name="Last Patience">
<!-- Glory Days confirmed -->
<!-- STR + 2. When receiving damage, has a chance of increasing P. Skill Power and Shield Defense -->
<icon>icon.skill10006</icon>
<magicLevel>85</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<magicLvl>89</magicLvl>
<effects>
<effect name="TriggerSkillByDamage">
<attackerType>L2Character</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>30</chance>
<targetType>SELF</targetType>
<minDamage>1</minDamage>
<skillId>10007</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="StatUp">
<amount>2</amount>
<stat>STR</stat>
</effect>
</effects>
</skill>
<skill id="10007" toLevel="3" name="Last Patience">
<!-- Glory Days confirmed -->
<!-- For 9 seconds, Shield Defense 50%/Skill Power + 25%. -->
<abnormalLvl>2</abnormalLvl>
<abnormalTime>9</abnormalTime>
<abnormalType>WEAPON_MASTERY</abnormalType>
<icon>
<value level="1">icon.skill10006</value>
<value level="2">icon.skill10007</value>
<value level="3">icon.skill10007</value>
</icon>
<operateType>A2</operateType>
<magicLvl>
<value level="1">89</value>
<value level="2">93</value>
<value level="3">97</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>8000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<hitCancelTime>0</hitCancelTime>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalSkillPower">
<amount>
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ShieldDefence">
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>