L2JMobius

Pasive enchant armor up +4 +5 +6 +7 +8 +9 +10 R

gamelike85 · 2 · 5234

Offline gamelike85

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   <skill id="13339" toLevel="5" name="Enchant Heavy Armor Set + 6 +7 +8 +9 +10(R-grade)">
      <!-- AUTO GENERATED SKILL -->
      <!-- Set item is enchanted. P. Def. + 93, and MP Recovery Bonus + 32 when standing/ sitting. -->
      <icon>icon.skill0231</icon>
      <operateType>P</operateType>
      <magicCriticalRate>5</magicCriticalRate>
      <magicLvl>1</magicLvl>
      <effects>
         <effect name="PhysicalDefence">
            <amount>
               <value level="1">93</value>
               <value level="2">93</value>
               <value level="3">93</value>
               <value level="4">93</value>
               <value level="5">93</value>
            </amount>
         </effect>
         <effect name="MpRegen">
            <amount>
               <value level="1">32</value>
               <value level="2">32</value>
               <value level="3">32</value>
               <value level="4">32</value>
               <value level="5">32</value>
            </amount>
         </effect>
         <effect name="MagicMpCost">
            <amount>
               <value level="1">0</value>
               <value level="2">-7</value>
               <value level="3">-7</value>
               <value level="4">-7</value>
               <value level="5">-7</value>
            </amount>
            <mode>PER</mode>
            <magicType>0</magicType>
         </effect>
         <effect name="ReflectSkill" fromLevel="3" toLevel="5">
            <chance>5</chance>
         </effect>
         <effect name="PhysicalDefence">
            <amount>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">11</value>
               <value level="4">11</value>
               <value level="5">11</value>
            </amount>
            <mode>PER</mode>
         </effect>
         <effect name="DamageShield">
            <amount>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">0</value>
               <value level="4">10</value>
               <value level="5">10</value>
            </amount>
            <mode>PER</mode>
         </effect>
         <effect name="PhysicalDefence">
            <amount>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">0</value>
               <value level="4">0</value>
               <value level="5">10</value>
            </amount>
            <mode>PER</mode>
         </effect>
         <effect name="StatUp">
            <amount>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">0</value>
               <value level="4">0</value>
               <value level="5">1</value>
            </amount>
            <stat>CHA</stat>
         </effect>
         <effect name="StatUp">
            <amount>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">0</value>
               <value level="4">0</value>
               <value level="5">1</value>
            </amount>
            <stat>LUC</stat>
         </effect>
      </effects>
   </skill>
   <skill id="13340" toLevel="5" name="Enchant Light Armor Set + 6 +7 +8 +9 +10(R-grade)">
      <!-- AUTO GENERATED SKILL -->
      <!-- Set item is enchanted. M. Def. + 55, P. Evasion + 2, and Debuff Resistance + 10%. MP Recovery Bonus + 8 when standing/ sitting. -->
      <icon>icon.skill0233</icon>
      <operateType>P</operateType>
      <magicCriticalRate>5</magicCriticalRate>
      <magicLvl>1</magicLvl>
      <effects>
         <effect name="MagicalDefence">
            <amount>
               <value level="1">55</value>
               <value level="2">55</value>
               <value level="3">55</value>
               <value level="4">55</value>
               <value level="5">55</value>
            </amount>
         </effect>
         <effect name="PhysicalEvasion">
            <amount>
               <value level="1">2</value>
               <value level="2">2</value>
               <value level="3">2</value>
               <value level="4">2</value>
               <value level="5">2</value>
            </amount>
         </effect>
         <effect name="AbnormalShield">
            <amount>
               <value level="1">10</value>
               <value level="2">10</value>
               <value level="3">10</value>
               <value level="4">10</value>
               <value level="5">10</value>
            </amount>
            <mode>PER</mode>
         </effect>
         <effect name="MpRegen">
            <amount>
               <value level="1">8</value>
               <value level="2">8</value>
               <value level="3">8</value>
               <value level="4">8</value>
               <value level="5">8</value>
            </amount>
         </effect>
         <effect name="PhysicalSkillPower">
            <amount>
               <value level="1">0</value>
               <value level="2">14</value>
               <value level="3">14</value>
               <value level="4">14</value>
               <value level="5">14</value>
            </amount>
            <mode>PER</mode>
         </effect>
         <effect name="VampiricAttack" fromLevel="2" toLevel="5">
            <amount>4</amount>
            <chance>100</chance>
            <mode>PER</mode>
         </effect>
         <effect name="Speed">
            <amount>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">7</value>
               <value level="4">7</value>
               <value level="5">7</value>
            </amount>
            <mode>PER</mode>
         </effect>
         <effect name="Reuse">
            <amount>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">-10</value>
               <value level="4">-10</value>
               <value level="5">-10</value>
            </amount>
            <mode>PER</mode>
            <magicType>0</magicType>
         </effect>
         <effect name="DamageShield">
            <amount>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">0</value>
               <value level="4">10</value>
               <value level="5">10</value>
            </amount>
            <mode>PER</mode>
         </effect>
         <effect name="PhysicalDefence">
            <amount>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">0</value>
               <value level="4">0</value>
               <value level="5">10</value>
            </amount>
            <mode>PER</mode>
         </effect>
         <effect name="StatUp">
            <amount>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">0</value>
               <value level="4">0</value>
               <value level="5">1</value>
            </amount>
            <stat>CHA</stat>
         </effect>
         <effect name="StatUp">
            <amount>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">0</value>
               <value level="4">0</value>
               <value level="5">1</value>
            </amount>
            <stat>LUC</stat>
         </effect>
      </effects>
   </skill>
   <skill id="13341" toLevel="5" name="Enchant Robe Set + 6 +7 +8 +9 +10(R-grade)">
      <!-- AUTO GENERATED SKILL -->
      <!-- Set item is enchanted. P. Def. + 60, Weight Limit + 30%, and Skill Cooldown - 3%. MP Recovery Bonus + 8 when standing/ sitting. -->
      <icon>icon.skill0234</icon>
      <operateType>P</operateType>
      <magicCriticalRate>5</magicCriticalRate>
      <magicLvl>1</magicLvl>
      <effects>
         <effect name="PhysicalDefence">
            <amount>
               <value level="1">60</value>
               <value level="2">60</value>
               <value level="3">60</value>
               <value level="4">60</value>
               <value level="5">60</value>
            </amount>
         </effect>
         <effect name="WeightLimit">
            <amount>
               <value level="1">30</value>
               <value level="2">30</value>
               <value level="3">30</value>
               <value level="4">30</value>
               <value level="5">30</value>
            </amount>
            <mode>PER</mode>
         </effect>
         <effect name="MpRegen">
            <amount>
               <value level="1">8</value>
               <value level="2">8</value>
               <value level="3">8</value>
               <value level="4">8</value>
               <value level="5">8</value>
            </amount>
         </effect>
         <effect name="Reuse">
            <amount>
               <value level="1">-3</value>
               <value level="2">-3</value>
               <value level="3">-3</value>
               <value level="4">-3</value>
               <value level="5">-3</value>
            </amount>
            <mode>PER</mode>
            <magicType>1</magicType>
         </effect>
         <effect name="MaxHp">
            <amount>
               <value level="1">0</value>
               <value level="2">4890</value>
               <value level="3">4890</value>
               <value level="4">4890</value>
               <value level="5">4890</value>
            </amount>
         </effect>
         <effect name="ResistAbnormalByCategory">
            <amount>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">-11</value>
               <value level="4">-11</value>
               <value level="5">-11</value>
            </amount>
            <slot>DEBUFF</slot>
         </effect>
         <effect name="DefenceTrait">
            <BOW>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">10</value>
               <value level="4">10</value>
               <value level="5">10</value>
            </BOW>
            <CROSSBOW>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">10</value>
               <value level="4">10</value>
               <value level="5">10</value>
            </CROSSBOW>
            <DAGGER>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">10</value>
               <value level="4">10</value>
               <value level="5">10</value>
            </DAGGER>
            <DUALDAGGER>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">10</value>
               <value level="4">10</value>
               <value level="5">10</value>
            </DUALDAGGER>
         </effect>
         <effect name="DamageShield">
            <amount>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">0</value>
               <value level="4">10</value>
               <value level="5">10</value>
            </amount>
            <mode>PER</mode>
         </effect>
         <effect name="PhysicalDefence">
            <amount>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">0</value>
               <value level="4">0</value>
               <value level="5">10</value>
            </amount>
            <mode>PER</mode>
         </effect>
         <effect name="StatUp">
            <amount>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">0</value>
               <value level="4">0</value>
               <value level="5">1</value>
            </amount>
            <stat>CHA</stat>
         </effect>
         <effect name="StatUp">
            <amount>
               <value level="1">0</value>
               <value level="2">0</value>
               <value level="3">0</value>
               <value level="4">0</value>
               <value level="5">1</value>
            </amount>
            <stat>LUC</stat>
         </effect>
      </effects>
   </skill>