<skill id="13339" toLevel="5" name="Enchant Heavy Armor Set + 6 +7 +8 +9 +10(R-grade)"> <!-- AUTO GENERATED SKILL --> <!-- Set item is enchanted. P. Def. + 93, and MP Recovery Bonus + 32 when standing/ sitting. --> <icon>icon.skill0231</icon> <operateType>P</operateType> <magicCriticalRate>5</magicCriticalRate> <magicLvl>1</magicLvl> <effects> <effect name="PhysicalDefence"> <amount> <value level="1">93</value> <value level="2">93</value> <value level="3">93</value> <value level="4">93</value> <value level="5">93</value> </amount> </effect> <effect name="MpRegen"> <amount> <value level="1">32</value> <value level="2">32</value> <value level="3">32</value> <value level="4">32</value> <value level="5">32</value> </amount> </effect> <effect name="MagicMpCost"> <amount> <value level="1">0</value> <value level="2">-7</value> <value level="3">-7</value> <value level="4">-7</value> <value level="5">-7</value> </amount> <mode>PER</mode> <magicType>0</magicType> </effect> <effect name="ReflectSkill" fromLevel="3" toLevel="5"> <chance>5</chance> </effect> <effect name="PhysicalDefence"> <amount> <value level="1">0</value> <value level="2">0</value> <value level="3">11</value> <value level="4">11</value> <value level="5">11</value> </amount> <mode>PER</mode> </effect> <effect name="DamageShield"> <amount> <value level="1">0</value> <value level="2">0</value> <value level="3">0</value> <value level="4">10</value> <value level="5">10</value> </amount> <mode>PER</mode> </effect> <effect name="PhysicalDefence"> <amount> <value level="1">0</value> <value level="2">0</value> <value level="3">0</value> <value level="4">0</value> <value level="5">10</value> </amount> <mode>PER</mode> </effect> <effect name="StatUp"> <amount> <value level="1">0</value> <value level="2">0</value> <value level="3">0</value> <value level="4">0</value> <value level="5">1</value> </amount> <stat>CHA</stat> </effect> <effect name="StatUp"> <amount> <value level="1">0</value> <value level="2">0</value> <value level="3">0</value> <value level="4">0</value> <value level="5">1</value> </amount> <stat>LUC</stat> </effect> </effects> </skill> <skill id="13340" toLevel="5" name="Enchant Light Armor Set + 6 +7 +8 +9 +10(R-grade)"> <!-- AUTO GENERATED SKILL --> <!-- Set item is enchanted. M. Def. + 55, P. Evasion + 2, and Debuff Resistance + 10%. MP Recovery Bonus + 8 when standing/ sitting. --> <icon>icon.skill0233</icon> <operateType>P</operateType> <magicCriticalRate>5</magicCriticalRate> <magicLvl>1</magicLvl> <effects> <effect name="MagicalDefence"> <amount> <value level="1">55</value> <value level="2">55</value> <value level="3">55</value> <value level="4">55</value> <value level="5">55</value> </amount> </effect> <effect name="PhysicalEvasion"> <amount> <value level="1">2</value> <value level="2">2</value> <value level="3">2</value> <value level="4">2</value> <value level="5">2</value> </amount> </effect> <effect name="AbnormalShield"> <amount> <value level="1">10</value> <value level="2">10</value> <value level="3">10</value> <value level="4">10</value> <value level="5">10</value> </amount> <mode>PER</mode> </effect> <effect name="MpRegen"> <amount> <value level="1">8</value> <value level="2">8</value> <value level="3">8</value> <value level="4">8</value> <value level="5">8</value> </amount> </effect> <effect name="PhysicalSkillPower"> <amount> <value level="1">0</value> <value level="2">14</value> <value level="3">14</value> <value level="4">14</value> <value level="5">14</value> </amount> <mode>PER</mode> </effect> <effect name="VampiricAttack" fromLevel="2" toLevel="5"> <amount>4</amount> <chance>100</chance> <mode>PER</mode> </effect> <effect name="Speed"> <amount> <value level="1">0</value> <value level="2">0</value> <value level="3">7</value> <value level="4">7</value> <value level="5">7</value> </amount> <mode>PER</mode> </effect> <effect name="Reuse"> <amount> <value level="1">0</value> <value level="2">0</value> <value level="3">-10</value> <value level="4">-10</value> <value level="5">-10</value> </amount> <mode>PER</mode> <magicType>0</magicType> </effect> <effect name="DamageShield"> <amount> <value level="1">0</value> <value level="2">0</value> <value level="3">0</value> <value level="4">10</value> <value level="5">10</value> </amount> <mode>PER</mode> </effect> <effect name="PhysicalDefence"> <amount> <value level="1">0</value> <value level="2">0</value> <value level="3">0</value> <value level="4">0</value> <value level="5">10</value> </amount> <mode>PER</mode> </effect> <effect name="StatUp"> <amount> <value level="1">0</value> <value level="2">0</value> <value level="3">0</value> <value level="4">0</value> <value level="5">1</value> </amount> <stat>CHA</stat> </effect> <effect name="StatUp"> <amount> <value level="1">0</value> <value level="2">0</value> <value level="3">0</value> <value level="4">0</value> <value level="5">1</value> </amount> <stat>LUC</stat> </effect> </effects> </skill> <skill id="13341" toLevel="5" name="Enchant Robe Set + 6 +7 +8 +9 +10(R-grade)"> <!-- AUTO GENERATED SKILL --> <!-- Set item is enchanted. P. Def. + 60, Weight Limit + 30%, and Skill Cooldown - 3%. MP Recovery Bonus + 8 when standing/ sitting. --> <icon>icon.skill0234</icon> <operateType>P</operateType> <magicCriticalRate>5</magicCriticalRate> <magicLvl>1</magicLvl> <effects> <effect name="PhysicalDefence"> <amount> <value level="1">60</value> <value level="2">60</value> <value level="3">60</value> <value level="4">60</value> <value level="5">60</value> </amount> </effect> <effect name="WeightLimit"> <amount> <value level="1">30</value> <value level="2">30</value> <value level="3">30</value> <value level="4">30</value> <value level="5">30</value> </amount> <mode>PER</mode> </effect> <effect name="MpRegen"> <amount> <value level="1">8</value> <value level="2">8</value> <value level="3">8</value> <value level="4">8</value> <value level="5">8</value> </amount> </effect> <effect name="Reuse"> <amount> <value level="1">-3</value> <value level="2">-3</value> <value level="3">-3</value> <value level="4">-3</value> <value level="5">-3</value> </amount> <mode>PER</mode> <magicType>1</magicType> </effect> <effect name="MaxHp"> <amount> <value level="1">0</value> <value level="2">4890</value> <value level="3">4890</value> <value level="4">4890</value> <value level="5">4890</value> </amount> </effect> <effect name="ResistAbnormalByCategory"> <amount> <value level="1">0</value> <value level="2">0</value> <value level="3">-11</value> <value level="4">-11</value> <value level="5">-11</value> </amount> <slot>DEBUFF</slot> </effect> <effect name="DefenceTrait"> <BOW> <value level="1">0</value> <value level="2">0</value> <value level="3">10</value> <value level="4">10</value> <value level="5">10</value> </BOW> <CROSSBOW> <value level="1">0</value> <value level="2">0</value> <value level="3">10</value> <value level="4">10</value> <value level="5">10</value> </CROSSBOW> <DAGGER> <value level="1">0</value> <value level="2">0</value> <value level="3">10</value> <value level="4">10</value> <value level="5">10</value> </DAGGER> <DUALDAGGER> <value level="1">0</value> <value level="2">0</value> <value level="3">10</value> <value level="4">10</value> <value level="5">10</value> </DUALDAGGER> </effect> <effect name="DamageShield"> <amount> <value level="1">0</value> <value level="2">0</value> <value level="3">0</value> <value level="4">10</value> <value level="5">10</value> </amount> <mode>PER</mode> </effect> <effect name="PhysicalDefence"> <amount> <value level="1">0</value> <value level="2">0</value> <value level="3">0</value> <value level="4">0</value> <value level="5">10</value> </amount> <mode>PER</mode> </effect> <effect name="StatUp"> <amount> <value level="1">0</value> <value level="2">0</value> <value level="3">0</value> <value level="4">0</value> <value level="5">1</value> </amount> <stat>CHA</stat> </effect> <effect name="StatUp"> <amount> <value level="1">0</value> <value level="2">0</value> <value level="3">0</value> <value level="4">0</value> <value level="5">1</value> </amount> <stat>LUC</stat> </effect> </effects> </skill>