Here I leave a list of items that have to be attached
ITEM:
<item id="38591" name="Tiat's Belt" type="Armor">
<!-- Belt instilled with Tiat's power. Max HP/CP + 398, Max MP + 176, weight gauge + 12800, additional damage + 5%, inventory slot + 18. Received damage - 6%. -->
<set name="icon" val="icon.belt_of_tiat" />
<set name="armor_type" val="LIGHT" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="waist" />
<set name="crystal_type" val="R" />
<set name="is_freightable" val="false" />
<set name="weight" val="440" />
<skills>
<skill id="13652" level="1" /> <!-- Tiat's Belt Skill -->
</skills>
<stats>
<stat type="pDef">25</stat>
</stats>
</item>
<item id="38592" name="Ekimus' Belt" type="Armor">
<!-- Belt instilled with Ekimus' power. Max HP/CP + 398, Max MP + 176, weight gauge + 12800, additional damage + 5%, inventory slot + 18. Received damage - 6%. -->
<set name="icon" val="icon.belt_of_echimus" />
<set name="armor_type" val="LIGHT" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="waist" />
<set name="crystal_type" val="R" />
<set name="is_freightable" val="false" />
<set name="weight" val="440" />
<skills>
<skill id="13653" level="1" /> <!-- Ekimus' Belt Skill -->
</skills>
<stats>
<stat type="pDef">25</stat>
</stats>
</item>
SKILL:
<skill id="13652" toLevel="1" name="Tiat's Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP/CP + 398, Max MP + 176, weight gauge + 12800, additional damage + 5%, inventory slots + 18. Received damage - 6%. -->
<icon>icon.octavis_belt_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxHp">
<amount>398</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>398</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>176</amount>
<mode>DIFF</mode>
</effect>
<effect name="WeightLimit">
<amount>12800</amount>
<mode>DIFF</mode>
</effect>
<effect name="EnlargeSlot">
<amount>18</amount>
<mode>DIFF</mode>
</effect>
<effect name="EnlargeSlot">
<amount>18</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="13653" toLevel="1" name="Ekimus' Belt">
<!-- AUTO GENERATED SKILL -->
<!-- Max HP/CP + 398, Max MP + 176, weight gauge + 12800, additional damage + 5%, inventory slots + 18. Received damage - 6%. -->
<icon>icon.octavis_belt_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxHp">
<amount>398</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>398</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>176</amount>
<mode>DIFF</mode>
</effect>
<effect name="WeightLimit">
<amount>12800</amount>
<mode>DIFF</mode>
</effect>
<effect name="EnlargeSlot">
<amount>18</amount>
<mode>DIFF</mode>
</effect>
<effect name="EnlargeSlot">
<amount>18</amount>
<mode>DIFF</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>