L2JMobius

Interlude Event Friendly fire Bug

Usedy06 · 4 · 220

Offline Usedy06

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I designed a custom event for the L2jMobius Interlude chronic. However, despite trying everything within the script, friendly fire is still active, and friendly units within the same party can attack each other during the event.

After checking the pre-configured CtF (Capture the Flag) event, I noticed that friendly units are also able to damage each other there as well. I believe this is a bug in the core/source that needs to be fixed.


Online Mobius

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Attacking party members is intentional, not a bug.


Offline Usedy06

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Attacking party members is intentional, not a bug.
So how can I change this? I absolutely need to change or modify this for the event I'm organizing.


Online Mobius

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So how can I change this? I absolutely need to change or modify this for the event I'm organizing.
No a simple answer.
You should investigate existing code to do what needs to change.

Closed, as this is not a bug.