L2JMobius

C4 All RaidBosses have stats either from C5 Or C6

glock · 7 · 308

Offline glock

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Is this a known issue? Most if not all RaidBosses in C4 pack have stats from Interlude.


Online Mobius

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Is this a known issue? Most if not all RaidBosses in C4 pack have stats from C5 And Interlude.
Compared to what?

I could say the same for Interlude, that it has stats from C4.


Offline glock

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Hey, I provided little to no info here. Sorry about that.
But heres what I mean, and Im a bit confused with these stats, and cant get my head around which RB stats are correct?

Lets take Zombie Lord Crowl [25149] as example

On your C4 pack these are his stats
https://ibb.co/4gK0Nv5M
These are the stats in actual C4 game server. And these are from exact stats from Interlude. (And yes I checked them in game, he does actually have over 100k HP and other stats are also as shown.
https://ibb.co/WvM5nmY0

These are from C4 Wiki (Other wikis have the same info)
https://ibb.co/mVNFBGzd
These are from Interlude Wiki (Other wikis have the same info)
https://ibb.co/Zzqz1dtT

And C4 PTS files have completelly different info
Code: [Select]
npc_begin boss 10149 [zombie_lord_crowl] level=25 acquire_exp_rate=1369.6375 acquire_sp=92883 unsowing=1 clan={} ignore_clan_list={} clan_help_range=300 slot_chest=[] slot_rhand=[] slot_lhand=[] shield_defense_rate=0 shield_defense=0 skill_list={@s_npc_raid_boss_reward;@s_raid_boss_zombie_lord_crowl;@s_race_undead;@s_npc_weakness_holy3;@s_evil_attack;@s_full_magic_defence} npc_ai={[zombie_lord_crowl];{[Privates]=[evil_soul_archer:evil_soul_archer:1:6min;evil_soul_archer:evil_soul_archer:1:6min;evil_soul_archer:evil_soul_archer:1:6min;evil_soul_warrior:evil_soul_warrior:1:6min;evil_soul_warrior:evil_soul_warrior:1:6min]};{[RaidSpawnMusic] = [Rm03_A]};{[PhysicalSpecial_b]=@s_stun_attack_boss_b_1a_2}} category={} race=undead sex=male undying=0 can_be_attacked=1 corpse_time=7 no_sleep_mode=0 agro_range=1000 ground_high={15;0;0} ground_low={15;0;0} exp=2118878 org_hp=11011.74 org_hp_regen=53.66 org_mp=273 org_mp_regen=4.5 collision_radius={26;26} collision_height={45;45} str=60 int=76 dex=73 wit=70 con=57 men=80 base_attack_type=sword base_attack_range=40 base_damage_range={0;0;80;120} base_rand_dam=30 base_physical_attack=39.825 base_critical=4 physical_hit_modify=20 base_attack_speed=172 base_reuse_delay=0 base_magic_attack=2.085 base_defend=814.7 base_magic_defend=149.04 physical_avoid_modify=-18 soulshot_count=0 spiritshot_count=0 hit_time_factor=0.43 item_make_list={} corpse_make_list={} additional_make_list={} additional_make_multi_list={{{{[tunic_of_knowledge];1;1;55.6075};{[hose_of_knowledge];1;3;44.3925}};65.7961};{{{[sword_of_magic];1;1;8.7699};{[sword_of_occult];1;1;8.7699};{[two-handed_sword];1;1;6.4935};{[crimson_sword];1;1;6.4935};{[elven_sword];1;1;6.4935};{[two-handed_sword_edge];3;9;62.9797}};44.2832};{{{[blessed_scrl_of_ench_am_d];1;3;100}};54.0683}} hp_increase=0 mp_increase=0 safe_height=100 npc_end






Online Mobius

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Are the stats on Wiki after the stat bonus calculations, or before?

Make a comparision with the HighFive project, since we know L2jServer used OFF data for the NPCs.


Offline glock

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The wiki shows the final stats.
This is a bit confusing to me, I checked quite many RB on C4.
And while on .xml files theyr stats are much different, theyr stats in game have exact same stats as wiki for Interlude.
So even if the .xml stats have pre-calculated stats. Its very weird that in-game stats all match Interlude stats.
Another oddity that all RB have casting speed of 1999 in game.

I also checked the other c4 projects files, you know the one, lisvus. Theyr RB stats match exactly whats on C4 wiki.

Im thinking that somehow interludes stats got mixed up here.


Online Mobius

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The XMLs have the stats before the server calculations of base stats and skill effects.


Offline glock

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But the confusing thing for me is, why does all the calculations in game equal exactly to interlude stats.