L2JMobius

Interlude Seller Skil

lovepako · 1 · 747

Offline lovepako

  • Heir
  • **
    • Posts: 30
All that's missing is the HTML, whoever has more time can create it :)

Quote
/**
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

package quests.Q00689_SkillSeller;

import java.util.ArrayList;
import java.util.List;
import java.util.StringTokenizer;

import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.SkillHolder;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;

/**
 * @author fissban
 */
public class Q00689_SkillSeller extends Quest
{
   // Npc
   private static final int NPC = 50061;
   // Cantidad maxima q un user puede aprender de skills.
   private static final int MAX_SKILLS_ADD = 3;
   // Precio por aprender cada skills....
   private static final int ITEMD_ID = 57; // Adena
   private static final int ITEM_COUNT = 10; // Cantidad
   // Skills a regalar (SkillId - SkillLvl)
   private static final List<SkillHolder> SKILLS = new ArrayList<>();
   {
      SKILLS.add(new SkillHolder(365, 1));// Acumen
      SKILLS.add(new SkillHolder(364, 1));// Mental Shield
      SKILLS.add(new SkillHolder(349, 1));// Magic Barrier
      SKILLS.add(new SkillHolder(305, 1));// Empower
      SKILLS.add(new SkillHolder(1355, 1));// Focus
      SKILLS.add(new SkillHolder(1356, 1));// Concentration
      SKILLS.add(new SkillHolder(1357, 1));// Concentration
      SKILLS.add(new SkillHolder(1413, 1));// Haste
      SKILLS.add(new SkillHolder(1363, 1));// Agility
      SKILLS.add(new SkillHolder(1388, 3));// Wind Walk
      SKILLS.add(new SkillHolder(1389, 3));// Guidance
      SKILLS.add(new SkillHolder(1416, 1));// Death Whisper
      SKILLS.add(new SkillHolder(4699, 13));// Shield
      SKILLS.add(new SkillHolder(4700, 13));// Blessed Body
      SKILLS.add(new SkillHolder(4703, 13));// Blessed Soul
      
   }
   
   public Q00689_SkillSeller()
   {
      super(689);
      addStartNpc(NPC);
      addFirstTalkId(NPC);
      addTalkId(NPC);
   }
   
   @override
   public String onFirstTalk(Npc npc, Player activeChar)
   {
      return GenerateHtmlIndex(activeChar);
   }
   
   @override
   public String onEvent(String event, Npc npc, Player player)
   {
      if (event.equals("verSkills"))
      {
         return GenerateHtmlRegalos(player);
      }
      if (event.startsWith("regalarSkills"))
      {
         QuestState qs = player.getQuestState(getName());
         // Verifique a capacidade das habilidades que o personagem aprendeu
         
         System.out.println("a" + qs.getInt("skills"));
         
         if (qs.getInt("skills") >= MAX_SKILLS_ADD)
         {
            return "maxSkills.htm";
         }
         
         StringTokenizer st = new StringTokenizer(event, " ");
         st.nextToken(); // regalarSkills
         
         try
         {
            if (getQuestItemsCount(player, ITEMD_ID) >= ITEM_COUNT)
            {
               takeItems(player, ITEMD_ID, ITEM_COUNT);
               player.broadcastPacket(new SocialAction(player.getObjectId(), 3));
               qs.set("skills", qs.get("skills") + 1); // incrementamos la cant de skills q ah aprendido el char
               System.out.println("b" + qs.get("skills"));
               player.sendSkillList();
               player.addSkill(SKILLS.get(Integer.parseInt(st.nextToken())).getSkill(), true);
               player.broadcastUserInfo();
            }
            
            else
            {
               return "noitem.htm";
            }
         }
         catch (Exception e)
         {
            LOGGER.warning("WTF...tenemos un player q intenta aprender un skill fuera de la lista?");
            LOGGER.warning("contactar con fissban por asesoria :P");
         }
         
      }
      return null;
   }
   
   /**
    * Generamos el html inicial
    * @param player
    * @return
    */
   private static String GenerateHtmlIndex(Player player)
   {
      
      return "verskill.htm";
   }
   
   /**
    * Generamos los html para cada lista de Skills a regalar
    * @param player
    * @return
    */
   private static String GenerateHtmlRegalos(Player player)
   {
      
      StringBuilder sb = new StringBuilder();
      sb.append("<html><body><title>Lineage II Freedom - Private Server</title>");
      sb.append("<center>");
      sb.append("<br>");
      sb.append("Bem Vindos <font color=\"LEVEL\">" + player.getName() + "</font>");
      sb.append("<br>");
      
      int cont = 0;
      
      for (SkillHolder skill : SKILLS)
      {
         if (skill.getSkill() == null)
         {
            LOGGER.warning("skill null -->> " + cont);
            LOGGER.warning("contactar por este nullPoint");
            cont++;
            continue;
         }
         
         sb.append("<table bgcolor=\"ae9987\" width=260 height=36>");
         sb.append("<tr>");
         sb.append("<td width=32 height=32><img src=\"Icon.skill" + getSkillIcon(skill.getSkillId()) + "\"  width=32 height=32></td>");
         sb.append("<td align=center width=196 height=32><button value=\"" + skill.getSkill().getName() + "\" action=\"bypass -h Quest Q689_SkillSeller regalarSkills " + cont + "\" width=120 height=30 back=L2UI_CH3.bigbutton2_down fore=L2UI_CH3.bigbutton2></td>");
         sb.append("<td width=32 height=32><img src=\"Icon.skill" + getSkillIcon(skill.getSkillId()) + "\"  width=32 height=32></td>");
         sb.append("</tr>");
         sb.append("</table>");
         
         cont++;
         
      }
      
      sb.append("</center>");
      sb.append("</body></html>");
      
      return sb.toString();
   }
   
   /**
    * Generamos el ID de la imagen de un skill a partir de su ID
    * @param id
    * @return
    */
   private static String getSkillIcon(int id)
   {
      String formato;
      if (id == 4)
      {
         formato = "0004";
      }
      else if ((id > 9) && (id < 100))
      {
         formato = "00" + id;
      }
      else if ((id > 99) && (id < 1000))
      {
         formato = "0" + id;
      }
      else if (id == 1517)
      {
         formato = "1536";
      }
      else if (id == 1518)
      {
         formato = "1537";
      }
      else if (id == 1547)
      {
         formato = "0065";
      }
      else if (id == 2076)
      {
         formato = "0195";
      }
      else if ((id > 4550) && (id < 4555))
      {
         formato = "5739";
      }
      else if ((id > 4698) && (id < 4701))
      {
         formato = "1331";
      }
      else if ((id > 4701) && (id < 4704))
      {
         formato = "1332";
      }
      else if (id == 6049)
      {
         formato = "0094";
      }
      else
      {
         formato = String.valueOf(id);
      }
      return formato;
   }
   
   public static void main(String[] args)
   {
      new Q00689_SkillSeller();
   }
}