L2JMobius

Shinemaker Instance Fallen Emperors Throne 'Helios'

notorionn · 2 · 206

Online notorionn

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Hello.
Some observations made in the last free mobius post.

In the 'Fallen Emperors Throne' instance. Npc in Giran Kekropus.

The Helios boss walks to attack players.
Fixed: Fixed boss on his respawn.

Helios boss without active abilities.
Fixed: Added all active abilities for each Helios stage individually.

The Npc Leopold has an incorrect respawn, Leopold walks to attack players, total number of NPCs in the instance incorrect.
Fixed: Added respawn of the 4 Npc Leopold, fixed so they don't walk.

The Monster Enuma has an incorrect respawn and doesn't have the ability to fly.
Fixed: Added the 'flying' ability. Added the correct respawn at the top.


An observation made by the Officer that I can't replicate.

The 8 ENUMA ELISHO ORIGIN that are behind Helios during phases 1, 2 and 3.
They are on standby. In phase 3 of Helios, he calls the Enuma.
The Enuma on the left flies forward following a route, and releases normal abilities from above until a 'tank' pulls them.

Then the Enuma on the right follows the same.


As I left in the correction.

In phase 3 of Helios, the boss calls the Enuma that appears from behind, their aggressiveness makes them all go towards the players normally.

Added abilities of instance mobs.



2. Another observation that I could not reproduce in l2jmobius.

Official. Helios1 with 95% HP spawns the mobs.

Helios1 with 80% HP, calls phase 2 of Helios2.

In Helios2's phase 2, he starts with the same HP percentage as Helios1's HP 80%.

Helios2 at 50% summons the blue and red circles on the ground.

At 50% HP he starts using the Red or Blue Lightning skills.

Helios2 at 40% HP for Helios3's stage 3.

Helios3 at 35% HP summons the Enuma, which are initially static NPCs, so that they come out from behind Helios and fly forward, aggressively attacking the players.

Patch "Diff" in: https://github.com/notorion/Helios01/blob/main/l2j_mobius.patch

As it was after the edition.



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In the official, the NPC Leopold in the case of helios is in the mode
'Animation' 'Wait_1hs, which would be the red glow.
'Animation' 'wait_2hs that would be the blue glow.

In a game like 'Admin', I can't see with the official animation, NPC Leopold is just in waiting mode.

A presentation using mod in the system.