L2JMobius

Interlude Provoke Skill ( incomplete don't work ) fix

BazookaRpm · 1 · 912

Online BazookaRpm

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  • Lineage II - lover - Heirophant
Hello, good afternoon. I'd like to inform you that the provoke skill is incomplete, so using it in a large area and having players in flag status won't affect them because it's incomplete. These changes need to be made for it to work, as agro and aura of hate didn't work previously.

Here's the corrected skill. Provoke ID 286

Code: [Select]
<skill id="286" levels="3" name="Provoke">
<!-- Draws in monsters towards oneself from a large surrounding area. -->
<table name="#affectRange">500 700 900</table>
<table name="#effectPoints">-136 -175 -189</table>
<table name="#magicLevel">43 55 60</table>
<table name="#mpConsume">57 75 83</table>
<table name="#power">1936 1950 1963</table>
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="TARGET_LOCK" />
<set name="affectLimit" val="10-10" />
<set name="affectRange" val="#affectRange" />
<set name="effectPoint" val="#effectPoints" />
<set name="hitTime" val="1200" />
<set name="icon" val="icon.skill0286" />
<set name="isDebuff" val="true" />
<set name="magicLevel" val="#magicLevel" />
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="#power" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="6000" />
<set name="staticReuse" val="true" />
<set name="targetType" val="AURA" />
<for>
<effect name="TargetMe">
<param chance="60" />
</effect>
<effect name="GetAgro">
<param chance="60" />
</effect>
</for>
</skill>

This is intended to help the community. If this information is incorrect, please report it.

Sincerely, Bazooka
Atte BazooKa.RPM

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