Files have a structure should be followed probably you are doing wrong this is way you get critical. And I will say for 10010101 times classic interlude is not interlude. So skill can be and should be difference from interlude to classic interlude. That’s my first question of the problem come for the real max real max lvl of the skill on classic or you are changing to interlude. In first case I will help in the second one nop
In the last update in the server pack many skills became interlude level, and being different levels they generate a visual bug since in the client they are much higher, such as "sacrifice", "force storm"... anyway I already found the way to avoid the critical error, each modification must have the same level in both files simultaneously. For example:
If I modify the force storm enchanteable from level 28 in skillgrp, I must do the same in the skillname-e, there should be no differences.
On the other hand, some serverpack enchantments are different from the chronicle...
Force Storm has 3 possibilities in the client:
+ $s1 Power
+ $s1 Break
+ $s1 Focus
Force Storm in serverpack:
- Mp consumes.
+ Power