L2JMobius

Recent Posts

91
General Discussion / WHICH BEST VERSION?
« Last post by RADAMANTIS on April 26, 2022, 12:00:51 PM »
Hello, I'm not sure which version "L2 Essence" to start a project.
Frost Lord - Battle or Vanguard.

Which one is more viable to start a project?
92
Marketplace / Re: Client DEV
« Last post by RADAMANTIS on April 26, 2022, 11:50:29 AM »
Você só trabalha com "interface" ?
93
Marketplace / Sell [REVERSECODE-TEAM] ADEN Vanguard - Revision 362 NA
« Last post by Alisa⭐REVERSECODE-TEAM⭐ on April 26, 2022, 05:00:12 AM »

ADEN (362 Protocol)
[ update 2022-04-13 ][ LANG:NA ]
L2exe + Engine.dll unpack themida clean 100%
[ unpack REVERSECODE-TEAM ]
[ NOGG off game guard ][ off FROST MODULE ][ rsa patched ]
[ Kill AwesomiumProcess ]
DEVMODE full fixed x3 classic,aden,main
Sell Clean System [ WTS PM ME ]
95
Bug Reports / Re: flag remains after tw ends
« Last post by kinghanker on April 24, 2022, 04:56:35 PM »
the code is the same!


I added an option to restrict the output of players with the ward of the siege area if they couldn't be attacked in a peaceful area, will that be a problem? this was the only change i made regarding sieges, but i don't see how it could have caused this bug

Code: [Select]
--- a/java/org/l2jmobius/gameserver/model/zone/type/SiegeZone.java
+++ b/java/org/l2jmobius/gameserver/model/zone/type/SiegeZone.java
@@ -23,6 +23,7 @@ import org.l2jmobius.gameserver.enums.TeleportWhereType;
 import org.l2jmobius.gameserver.instancemanager.CHSiegeManager;
 import org.l2jmobius.gameserver.instancemanager.FortManager;
 import org.l2jmobius.gameserver.instancemanager.FortSiegeManager;
+import org.l2jmobius.gameserver.instancemanager.TerritoryWarManager;
 import org.l2jmobius.gameserver.instancemanager.ZoneManager;
 import org.l2jmobius.gameserver.model.actor.Creature;
 import org.l2jmobius.gameserver.model.actor.Player;
@@ -245,6 +246,12 @@ public class SiegeZone extends ZoneType
  player.destroyItem("CombatFlag", player.getInventory().getItemByItemId(9819), null, true);
  }
 
+ // Se sair da zona de siege, ward volta pro castelo
+ if (!TerritoryWarManager.PLAYER_WITH_WARD_CAN_BE_KILLED_IN_PEACEZONE && player.isCombatFlagEquipped() && TerritoryWarManager.getInstance().isTWInProgress())
+ {
+ TerritoryWarManager.getInstance().dropCombatFlag(player, false, true);
+ }
+
  final Summon summon = player.getSummon();
  if (summon != null)
  {
96
Marketplace / Re: lineage II
« Last post by Kristel on April 24, 2022, 03:31:02 PM »
Thanks Guys it will be really nice to be able to support you, In your project.
I will be one of you! 100% ;D
97
Marketplace / Re: lineage II
« Last post by Mobius on April 24, 2022, 01:29:18 PM »
98
Marketplace / Re: lineage II
« Last post by Kristel on April 24, 2022, 01:13:07 PM »
 ;D thanks for the answer my friend :-*
could you tell me, Where i could find the paid version.
From trusted resellers? thaks a lot
99
Bug Reports / Re: flag remains after tw ends
« Last post by Mobius on April 24, 2022, 12:39:44 PM »
Check player deleteMe
Code: [Select]
// remove combat flag
try
{
if (_inventory.getItemByItemId(9819) != null)
{
final Fort fort = FortManager.getInstance().getFort(this);
if (fort != null)
{
FortSiegeManager.getInstance().dropCombatFlag(this, fort.getResidenceId());
}
else
{
final int slot = _inventory.getSlotFromItem(_inventory.getItemByItemId(9819));
_inventory.unEquipItemInBodySlot(slot);
destroyItem("CombatFlag", _inventory.getItemByItemId(9819), null, true);
}
}
else if (_combatFlagEquippedId)
{
TerritoryWarManager.getInstance().dropCombatFlag(this, false, false);
}
}
catch (Exception e)
{
LOGGER.log(Level.SEVERE, "deleteMe()", e);
}
100
General Discussion / Master Class How can I get vipsystem?
« Last post by [email protected] on April 24, 2022, 08:45:09 AM »
How can I get vipsystem? I really want to think about it