L2JMobius

Recent Posts

1
General Discussion / Re: game server terminated abnormally!
« Last post by shulem on January 14, 2025, 10:16:04 PM »
How much would be the minimum memory that the system should have?
2
Marketplace / Buy Unicode chat
« Last post by Tadas on January 13, 2025, 01:35:13 PM »
I would like to buy unicode chat for protocol 464.

PM me, thanks
3
General Discussion / Multi language chat
« Last post by Strelock1988 on January 12, 2025, 08:21:01 PM »
I wish to allow my server use different languages in chat (for instance cirilic symbols).
4
General Discussion / Re: Setting price premium account
« Last post by Miko on January 12, 2025, 08:05:38 PM »
Thank you all for the answers!
5
General Discussion / Re: Setting price premium account
« Last post by Bazookarpm on January 12, 2025, 04:17:01 PM »
Now in homeboard.java you can configure many things, what I tried was to add verification that premium users could use the teleport, merchant, buffer, teleport, but for some reason I managed to generate this instance, maybe I should check it from the base of sql data, but I will try again, I am already on the third attempt, I'm not a programmer, but I learn from trial and error.
6
Bug Reports / PathOfRogue Exception in thread
« Last post by salamandra on January 12, 2025, 03:16:28 PM »
Doors problem

Quote
Exception in thread "L2jMobius High Priority ScheduledThread 4" java.lang.ClassCastException: class org.l2jmobius.gameserver.model.actor.instance.Door cannot be cast to class org.l2jmobius.gameserver.model.actor.Npc (org.l2jmobius.gameserver.model.actor.instance.Door and org.l2jmobius.gameserver.model.actor.Npc are in unnamed module of loader 'app')
   at org.l2jmobius.gameserver.model.actor.Creature.doDie(Creature.java:1836)
   at org.l2jmobius.gameserver.model.actor.instance.Door.doDie(Door.java:570)
   at org.l2jmobius.gameserver.model.actor.status.CreatureStatus.reduceHp(CreatureStatus.java:185)
   at org.l2jmobius.gameserver.model.actor.Creature.reduceCurrentHp(Creature.java:5159)
   at org.l2jmobius.gameserver.model.actor.instance.Door.reduceCurrentHp(Door.java:564)
   at org.l2jmobius.gameserver.model.actor.Creature.doAttack(Creature.java:5022)
   at org.l2jmobius.gameserver.model.actor.Creature.onHitTarget(Creature.java:4282)
   at org.l2jmobius.gameserver.model.actor.Creature.onSecondHitTimeForDual(Creature.java:4272)
   at org.l2jmobius.gameserver.taskmanager.CreatureAttackTaskManager$ScheduleAttackTask.run(CreatureAttackTaskManager.java:88)
   at org.l2jmobius.commons.threads.ThreadPool$RunnableWrapper.run(ThreadPool.java:237)
   at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:572)
   at java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:358)
   at java.base/java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:305)
   at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144)
   at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642)
   at java.base/java.lang.Thread.run(Thread.java:1583)
Exception in thread "L2jMobius High Priority ScheduledThread 3" java.lang.ClassCastException: class org.l2jmobius.gameserver.model.actor.instance.Door cannot be cast to class org.l2jmobius.gameserver.model.actor.Npc (org.l2jmobius.gameserver.model.actor.instance.Door and org.l2jmobius.gameserver.model.actor.Npc are in unnamed module of loader 'app')
   at org.l2jmobius.gameserver.model.actor.Creature.doDie(Creature.java:1836)
   at org.l2jmobius.gameserver.model.actor.instance.Door.doDie(Door.java:570)
   at org.l2jmobius.gameserver.model.actor.status.CreatureStatus.reduceHp(CreatureStatus.java:185)
   at org.l2jmobius.gameserver.model.actor.Creature.reduceCurrentHp(Creature.java:5159)
   at org.l2jmobius.gameserver.model.actor.instance.Door.reduceCurrentHp(Door.java:564)
   at org.l2jmobius.gameserver.model.actor.Creature.doAttack(Creature.java:5022)
   at org.l2jmobius.gameserver.model.actor.Creature.onHitTarget(Creature.java:4282)
   at org.l2jmobius.gameserver.model.actor.Creature.onSecondHitTimeForDual(Creature.java:4272)
   at org.l2jmobius.gameserver.taskmanager.CreatureAttackTaskManager$ScheduleAttackTask.run(CreatureAttackTaskManager.java:88)
   at org.l2jmobius.commons.threads.ThreadPool$RunnableWrapper.run(ThreadPool.java:237)
   at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:572)
   at java.base/java.util.concurrent.FutureTask.runAndReset(FutureTask.java:358)
   at java.base/java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:305)
   at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144)
   at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642)
   at java.base/java.lang.Thread.run(Thread.java:1583)
7
General Discussion / Re: Hello guys
« Last post by Mobius on January 12, 2025, 02:40:52 PM »
We do not provide the client or system files for the game, as those are not part of our project.
Additionally, we are not responsible for any third-party videos or guides.

You can join our Discord community, where members have already answered this question multiple times.
There is also an announcement regarding this topic.
8
General Discussion / Re: Setting price premium account
« Last post by CostyKiller on January 12, 2025, 11:06:52 AM »
Edit the handler to what you need, find _bbspremium in homeboard.java
9
General Discussion / High Five Hello guys
« Last post by sorskie on January 12, 2025, 10:22:15 AM »
I am new to the server and in this forum i watch this link for the guide for L2j Mobius
,however there is no client and system files where can i get it and i saw there is new commit that 2 files were removed. enlightened us thank you.
10
General Discussion / Re: Setting price premium account
« Last post by Miko on January 12, 2025, 09:27:34 AM »
In this case, the value of CommunityPremiumPricePerDay will be multiplied by the amount in the value of bypass: bypass _bbspremium;3, that is, the value with some discount will not be reached.
For example, the value of CommunityPremiumPricePerDay will be 10, then for bypass _bbspremium;1 - the cost will be 10, and for bypass _bbspremium;3 - the cost will be 30, and I want to find out how to get a fixed cost for bypass _bbspremium;3 - for example, it will be 20.