L2JMobius

Free Users => General Discussion => Topic started by: nedixtv on November 16, 2022, 03:20:13 PM

Title: Server performance, single thread or multi thread? also total memory gameserver
Post by: nedixtv on November 16, 2022, 03:20:13 PM
Hello

I was wondering, whats more important, less thread at higher clocks or more threads at low clocks speed ?

I know the answer its depend by the ammount of players, but if someone has a recommendation i would love to hear their experience.

Also, is the total memory of gameserver defined on a file or is dynamic ? i realize on the console of the gameserver theres a part that said total memory and for me is 4gb.
I increase the virtualbox VM to check if it was depending on the server "hardware" and was still 4gb on the console.

Theres something that i am missing ?

Title: Re: Server performance, single thread or multi thread? also total memory gameserver
Post by: Mobius on November 16, 2022, 06:33:44 PM
Your CPU has a fixed count of threads.
A Java thread is a separate flow of execution.

Reducing timing mean more executions in the same time, tho your CPU remains the same.
Title: Re: Server performance, single thread or multi thread? also total memory gameserver
Post by: nedixtv on November 17, 2022, 03:04:29 PM
Your CPU has a fixed count of threads.
A Java thread is a separate flow of execution.

Reducing timing mean more executions in the same time, tho your CPU remains the same.

I see that make sense.

Thx for the answer., and what about the total memory of the gameserver ? is dynamic or static on a file ?