L2JMobius

Free Users => Solved/Invalid Bug Reports => Topic started by: uchihasv on December 31, 2021, 12:18:52 PM

Title: Some serverpackets size is bigger than the expected client
Post by: uchihasv on December 31, 2021, 12:18:52 PM
Hi, i found this bug:
Code: [Select]
[31/12 04:48:14] Failed sending Packet(org.l2jmobius.gameserver.network.serverpackets.ShowBoard@59c7453b)
java.lang.IllegalStateException: Packet (org.l2jmobius.gameserver.network.serverpackets.ShowBoard@59c7453b) size (32782) is bigger than the expected client limit (32766)
at org.l2jmobius.commons.network.codecs.PacketEncoder.encode(PacketEncoder.java:55)
at org.l2jmobius.commons.network.codecs.PacketEncoder.encode(PacketEncoder.java:33)
at io.netty.handler.codec.MessageToByteEncoder.write(MessageToByteEncoder.java:107)
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite0(AbstractChannelHandlerContext.java:717)
at io.netty.channel.AbstractChannelHandlerContext.invokeWriteAndFlush(AbstractChannelHandlerContext.java:764)
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:790)
at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:758)
at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:808)
at io.netty.channel.DefaultChannelPipeline.writeAndFlush(DefaultChannelPipeline.java:1025)
at io.netty.channel.AbstractChannel.writeAndFlush(AbstractChannel.java:306)
at org.l2jmobius.gameserver.network.GameClient.sendPacket(GameClient.java:254)
at org.l2jmobius.gameserver.model.actor.instance.PlayerInstance.sendPacket(PlayerInstance.java:4233)
at org.l2jmobius.gameserver.util.Util.sendCBHtml(Util.java:652)
at org.l2jmobius.gameserver.util.Util.sendCBHtml(Util.java:597)
at org.l2jmobius.gameserver.util.Util.sendCBHtml(Util.java:583)
at handlers.bypasshandlers.NpcViewMod.sendNpcDropList(NpcViewMod.java:438)
at handlers.bypasshandlers.NpcViewMod.useBypass(NpcViewMod.java:118)
at org.l2jmobius.gameserver.network.clientpackets.RequestBypassToServer.run(RequestBypassToServer.java:249)
at org.l2jmobius.gameserver.network.clientpackets.RequestBypassToServer.run(RequestBypassToServer.java:49)
at org.l2jmobius.gameserver.network.GameClient.channelRead0(GameClient.java:114)
at org.l2jmobius.gameserver.network.GameClient.channelRead0(GameClient.java:63)
at io.netty.channel.SimpleChannelInboundHandler.channelRead(SimpleChannelInboundHandler.java:99)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357)
at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:324)
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:296)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357)
at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:324)
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:296)
at io.netty.handler.codec.ByteToMessageCodec.channelRead(ByteToMessageCodec.java:103)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357)
at io.netty.handler.codec.ByteToMessageDecoder.fireChannelRead(ByteToMessageDecoder.java:324)
at io.netty.handler.codec.ByteToMessageDecoder.channelRead(ByteToMessageDecoder.java:296)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365)
at io.netty.channel.AbstractChannelHandlerContext.fireChannelRead(AbstractChannelHandlerContext.java:357)
at io.netty.channel.DefaultChannelPipeline$HeadContext.channelRead(DefaultChannelPipeline.java:1410)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:379)
at io.netty.channel.AbstractChannelHandlerContext.invokeChannelRead(AbstractChannelHandlerContext.java:365)
at io.netty.channel.DefaultChannelPipeline.fireChannelRead(DefaultChannelPipeline.java:919)
at io.netty.channel.nio.AbstractNioByteChannel$NioByteUnsafe.read(AbstractNioByteChannel.java:166)
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:719)
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:655)
at io.netty.channel.nio.NioEventLoop.processSelectedKeys(NioEventLoop.java:581)
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:493)
at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:986)
at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74)
at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30)
at java.base/java.lang.Thread.run(Thread.java:833)
Title: Re: Some serverpackets size is bigger than the expected client
Post by: Mobius on December 31, 2021, 12:21:44 PM
Not a bug.
Title: Re: Some serverpackets size is bigger than the expected client
Post by: uchihasv on January 07, 2022, 02:27:33 AM
Problem with client or server?
Title: Re: Some serverpackets size is bigger than the expected client
Post by: CostyKiller on January 08, 2022, 01:08:35 AM
Code: [Select]
ShowBoard@59c7453b) size (32782) is bigger than the expected client limit (32766)Your community board html is bigger than the client limit.