L2JMobius
Free Users => General Discussion => Topic started by: L2windy on March 26, 2020, 06:26:45 PM
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How to achieve the maximum attack damage limit to break 2,147,488,647?
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How to achieve the maximum attack damage limit to break 2,147,488,647?
Why do that ?
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I want to know how to break the upper limit, because when I open the GM, I see that the maximum damage is 2.1 billion, so it is like knowing if I can break the upper limit.
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It is max integer value, also limited by client.
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How do I customize a passive skill so that it can cause secondary damage?
For example, one attack caused 2.1 billion damage. After learning passive skills, one attack can cause two 2.1 billion damage, not superimposed.
And there are two 2.1 billion damage prompts in the damage prompt in the chat bar, as well as the actual damage value.
This is not restricted by the client.
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How do I customize a passive skill so that it can cause secondary damage?
For example, one attack caused 2.1 billion damage. After learning passive skills, one attack can cause two 2.1 billion damage, not superimposed.
And there are two 2.1 billion damage prompts in the damage prompt in the chat bar, as well as the actual damage value.
This is not restricted by the client.
Add multiple physicalAttack effects.
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<skill id="99999" toLevel="1" name="Damage ">
<operateType>P</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PvpMagicalSkillDamageBonus">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
For example, like this?
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<skill id="99999" toLevel="1" name="Damage ">
<operateType>P</operateType>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PvpMagicalSkillDamageBonus">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
For example, like this?
No, PhysicalAttack
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Alas, don't know how to Add multiple physicalAttack effects.