L2JMobius
Free Users => General Discussion => Topic started by: kaylakamaz on November 28, 2019, 06:37:46 PM
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Im pretty sure that these "problems" are not bugs so i can't report them to bug section, so i guess here is better.
This work must be done for sure or if some one working on it please inform me.
Its the coumpound system that actually i dont know how it works thats why im posting here.
I have added the items in data/CombinationItems.xml , as i did with the jewels and normaly worked. i cant find any other file either java file in eclipse on how to change those things.
So in words the compund system for anakim and lilith stone is not wokring, you can chose only the 1st stone , but not the 2nd.
Also when you try to add rune in weapon from blacksmith , in the end it gives error.
I dont know if its client side about adding the rune or not.
Thank you , here are some video :
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Check CombinationItems.xml and related items.
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Check CombinationItems.xml and related items.
There are normaly there
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="xsd/CombinationItems.xsd">
<!-- lilith / -->
<item one="91173" two="91173" chance="95"> <!-- liltih stone lvl 1 -->
<reward id="91174" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 2 -->
<reward id="91173" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 1 -->
</item>
<item one="91174" two="91174" chance="95"> <!-- liltih stone lvl 2 -->
<reward id="91175" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 3 -->
<reward id="91174" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 2 -->
</item>
<item one="91175" two="91175" chance="95"> <!-- liltih stone lvl 3 -->
<reward id="91176" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 4 -->
<reward id="91175" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 3 -->
</item>
<item one="91176" two="91176" chance="95"> <!-- liltih stone lvl 4 -->
<reward id="91177" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 5 -->
<reward id="91176" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 4 -->
</item>
<item one="91177" two="91177" chance="95"> <!-- liltih stone lvl 5 -->
<reward id="91178" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 6 -->
<reward id="91177" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 5 -->
</item>
<item one="91178" two="91178" chance="95"> <!-- liltih stone lvl 6 -->
<reward id="91179" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 7 -->
<reward id="91178" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 6 -->
</item>
<item one="91179" two="91179" chance="95"> <!-- liltih stone lvl 7 -->
<reward id="91180" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 8 -->
<reward id="91179" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 7 -->
</item>
<item one="91180" two="91180" chance="95"> <!-- liltih stone lvl 8 -->
<reward id="91181" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 9 -->
<reward id="91180" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 8 -->
</item>
<item one="91181" two="91181" chance="95"> <!-- liltih stone lvl 9 -->
<reward id="91182" count="1" type="ON_SUCCESS" /> <!-- lilith stone lvl 10 -->
<reward id="91181" count="1" type="ON_FAILURE" /> <!-- lilith stone lvl 9 -->
</item>
<!-- anakim / -->
<item one="91163" two="91163" chance="95"> <!-- Anakim stone lvl 1 -->
<reward id="91164" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 2 -->
<reward id="91163" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 1 -->
</item>
<item one="91164" two="91164" chance="95"> <!-- Anakim stone lvl 2 -->
<reward id="91165" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 3 -->
<reward id="91164" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 2 -->
</item>
<item one="91165" two="91165" chance="95"> <!-- Anakim stone lvl 3 -->
<reward id="91166" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 4 -->
<reward id="91165" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 3 -->
</item>
<item one="91166" two="91166" chance="95"> <!-- Anakim stone lvl 4 -->
<reward id="91167" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 5 -->
<reward id="91166" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 4 -->
</item>
<item one="91167" two="91167" chance="95"> <!-- Anakim stone lvl 5 -->
<reward id="91168" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 6 -->
<reward id="91167" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 5 -->
</item>
<item one="91168" two="91168" chance="95"> <!-- Anakim stone lvl 6 -->
<reward id="91169" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 7 -->
<reward id="91168" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 6 -->
</item>
<item one="91169" two="91169" chance="95"> <!-- Anakim stone lvl 7 -->
<reward id="91170" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 8 -->
<reward id="91169" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 7 -->
</item>
<item one="91170" two="91170" chance="95"> <!-- Anakim stone lvl 8 -->
<reward id="91171" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 9 -->
<reward id="91170" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 8 -->
</item>
<item one="91171" two="91171" chance="95"> <!-- Anakim stone lvl 9 -->
<reward id="91172" count="1" type="ON_SUCCESS" /> <!-- Anakim stone lvl 10 -->
<reward id="91171" count="1" type="ON_FAILURE" /> <!-- Anakim stone lvl 9 -->
</item>
</list>
Also about the rune import into weapon ? where should i search about this ?
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Also check item templates.
You talk about data/stats/ensoul ?
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No i didnt check the ensouls, i see this is about importing rune into weapon, thanks. im going to add them.
but about coumpounding as you can see there is correct.
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If it was correct, it would work.
Have you checked item templates?
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If it was correct, it would work.
Have you checked item templates?
No where should i check for templates?
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templates = item XMLs
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<item id="91173" name="Lilith's Rune - Stage 1" type="EtcItem">
<!-- A stone with the power of Lilith. Can be upgraded through Compound to the rune of a higher level. If a skilled blacksmith puts it in the slot, the weapon will be endowed with the Rune's power. -->
<set name="icon" val="icon.etc_fire_rune_i00" />
<set name="material" val="PAPER" />
<set name="default_action" val="SKILL_REDUCE" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
Yes .
RobikBobik said that he will fix this very soon. but nevermind.
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Ive added lilith stone to ensouls.
<option id="720" name="Lilith's Power Lv.1" desc="Received healing +1%, P.Atk +1%." skillId="54035" skillLevel="1" /> <!-- Stone Id : 91173 -->
<stone id="91173" slotType="1">
<option id="720" />
</stone>
I tried and slot 2, and slot 1.
but .
When im trying to import lilith 1 rune to weapon i got this error in gameserver.
Player: PlayerInstance:GameMaster[268469335] attempting to ensoul item option that stone doesn't contains!
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Ok here you can see my ensoul options data and combination item list.
Still not working compounding lilith or anakim stones , and importing rune to weapon gives error.
PlayerInstance:GameMaster[268469335] attempting to ensoul item option that stone doesn't contains!
Any idea ?
https://pastebin.com/LxqvwTSP
https://pastebin.com/y8xPPwNw
https://pastebin.com/hvBrZPDj