L2JMobius

Free Users => Solved/Invalid Bug Reports => Topic started by: AwakeNz on January 09, 2019, 11:56:30 PM

Title: Vitality Expire's After 1 mob
Post by: AwakeNz on January 09, 2019, 11:56:30 PM
Hi Guys i am using Helios Pack . When i was 90 level with full vittality . After killing one mob vitality goes to 0.
Is there any settings to change the values ?
Title: Re: Vitality Expire's After 1 mob
Post by: Mobius on January 10, 2019, 03:23:03 AM
Rates.ini has Vitality system rates section.
Title: Re: Vitality Expire's After 1 mob
Post by: AwakeNz on January 10, 2019, 03:39:40 AM
Quote
# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 1.
RateVitalityLost = 0.1

Already change this value's :/
Title: Re: Vitality Expire's After 1 mob
Post by: Mobius on January 10, 2019, 03:48:54 AM
Need more information.
What happens when you change that value?
Zero difference?
Title: Re: Vitality Expire's After 1 mob
Post by: AwakeNz on January 10, 2019, 03:55:07 AM
Yes . Nothing change . Same spot and same mob .
Title: Re: Vitality Expire's After 1 mob
Post by: Mobius on January 10, 2019, 03:57:04 AM
More information. Do some tests, change value to 0.01 etc.
See other configs. NPC.ini VitalityConsumeByMob etc.
Title: Re: Vitality Expire's After 1 mob
Post by: AwakeNz on January 10, 2019, 01:35:32 PM
Quote
# ---------------------------------------------------------------------------
# Vitality
# ---------------------------------------------------------------------------
# Vitality decrease multiplier for mob after awakening
VitalityConsumeByMob=2250
# Vitality increase multiplier for raid and world boss after awakening
VitalityConsumeByBoss=1125

i change this values to this

Quote
# ---------------------------------------------------------------------------
# Vitality
# ---------------------------------------------------------------------------
# Vitality decrease multiplier for mob after awakening
VitalityConsumeByMob=10
# Vitality increase multiplier for raid and world boss after awakening
VitalityConsumeByBoss=1125

And happens the same

Here some value's i change

character.ini
Quote
# Option to set a lower vitality at character creation.
# Vitality needs to be enabled, and startingpoints needs to be lower
# than max-vitality points.
# Default: 140000
StartingVitalityPoints = 14000000

i will search more !
Title: Re: Vitality Expire's After 1 mob
Post by: Mobius on January 10, 2019, 07:42:18 PM
You have increased server exp rate or you test x1?
Title: Re: Vitality Expire's After 1 mob
Post by: AwakeNz on January 10, 2019, 10:04:25 PM
Server rate's x10
Title: Re: Vitality Expire's After 1 mob
Post by: Mobius on January 10, 2019, 11:14:02 PM
Then it is not a bug.
Vitality consumption depends on exp gained.

Tried to change this?

# The following configures the XP multiplier of each vitality level. Basically, you have
# Default: 2
# Take care setting these values according to your server rates, as the can lead to huge differences!
# Example with a server rate 15x and vitality = 2. => final server rate = 30 (15x2)!
RateVitalityExpMultiplier = 2.
Title: Re: Vitality Expire's After 1 mob
Post by: AwakeNz on January 10, 2019, 11:50:55 PM
I've made it x10 cause i compafe files with another server . On the other i have to kill more than 100 mobs and then vitaloty goes to 0 .

Also i will try to edit this line
Quote
RateVitalityExpMultiplier = 2.
Title: Re: Vitality Expire's After 1 mob
Post by: Mobius on September 04, 2019, 11:03:52 PM
Not an actual bug.