L2JMobius

Public Development => Solved/Invalid Bug Reports => Topic started by: dregspan on October 25, 2022, 01:52:35 PM

Title: Master Class 10.1 error report !
Post by: dregspan on October 25, 2022, 01:52:35 PM
Hi ~ Good day ~ I have a error message report  !
When i was in tano canyon ~ Gameserver has error on screen !
Please help ~ thank you ~  :) :)

**********************************************************************************************************************
Oct 25, 2022 6:11:15 PM org.l2jmobius.gameserver.model.events.EventDispatcher notifyToListeners
WARNING: EventDispatcher: Exception during notification of event: OnCreatureSkillFinishCast listener: ConsumerEventListener
java.lang.NullPointerException: Cannot invoke "org.l2jmobius.gameserver.model.WorldObject.isCreature()" because the return value of "org.l2jmobius.gameserver.model.events.impl.creature.OnCreatureSkillFinishCast.getTarget()" is null
   at handlers.effecthandlers.TriggerSkillBySkill.onSkillUseEvent(TriggerSkillBySkill.java:81)
   at handlers.effecthandlers.TriggerSkillBySkill.lambda$onStart$0(TriggerSkillBySkill.java:70)
   at org.l2jmobius.gameserver.model.events.listeners.ConsumerEventListener.executeEvent(ConsumerEventListener.java:44)
   at org.l2jmobius.gameserver.model.events.EventDispatcher.notifyToListeners(EventDispatcher.java:225)
   at org.l2jmobius.gameserver.model.events.EventDispatcher.notifyEventImpl(EventDispatcher.java:198)
   at org.l2jmobius.gameserver.model.events.EventDispatcher.notifyEvent(EventDispatcher.java:82)
   at org.l2jmobius.gameserver.model.events.EventDispatcher.notifyEvent(EventDispatcher.java:68)
   at org.l2jmobius.gameserver.model.skill.SkillCaster.triggerCast(SkillCaster.java:882)
   at org.l2jmobius.gameserver.model.actor.Player.addItem(Player.java:3419)
   at org.l2jmobius.gameserver.model.actor.Player.doAutoLoot(Player.java:4417)
   at org.l2jmobius.gameserver.model.actor.Player.doAutoLoot(Player.java:4428)
   at org.l2jmobius.gameserver.model.actor.Attackable.doItemDrop(Attackable.java:1142)
   at org.l2jmobius.gameserver.model.actor.Attackable.doItemDrop(Attackable.java:1058)
   at org.l2jmobius.gameserver.model.actor.Attackable.calculateRewards(Attackable.java:513)
   at org.l2jmobius.gameserver.model.actor.Creature.doDie(Creature.java:1690)
   at org.l2jmobius.gameserver.model.actor.Npc.doDie(Npc.java:911)
   at org.l2jmobius.gameserver.model.actor.Attackable.doDie(Attackable.java:289)
   at org.l2jmobius.gameserver.model.actor.status.CreatureStatus.reduceHp(CreatureStatus.java:188)
   at org.l2jmobius.gameserver.model.actor.status.NpcStatus.reduceHp(NpcStatus.java:57)
   at org.l2jmobius.gameserver.model.actor.status.AttackableStatus.reduceHp(AttackableStatus.java:59)
   at org.l2jmobius.gameserver.model.actor.Creature.reduceCurrentHp(Creature.java:4707)
   at org.l2jmobius.gameserver.model.actor.Attackable.reduceCurrentHp(Attackable.java:263)
   at org.l2jmobius.gameserver.model.actor.Creature.doAttack(Creature.java:4543)
   at handlers.effecthandlers.EnergyAttack.instant(EnergyAttack.java:164)
   at org.l2jmobius.gameserver.model.skill.Skill.applyEffectScope(Skill.java:1219)
   at org.l2jmobius.gameserver.model.skill.Skill.applyEffects(Skill.java:1313)
   at org.l2jmobius.gameserver.model.skill.Skill.applyEffects(Skill.java:1265)
   at org.l2jmobius.gameserver.model.skill.Skill.activateSkill(Skill.java:1465)
   at org.l2jmobius.gameserver.model.skill.Skill.activateSkill(Skill.java:1421)
   at org.l2jmobius.gameserver.model.skill.SkillCaster.callSkill(SkillCaster.java:618)
   at org.l2jmobius.gameserver.model.skill.SkillCaster.finishSkill(SkillCaster.java:538)
   at org.l2jmobius.gameserver.model.skill.SkillCaster.run(SkillCaster.java:220)
   at org.l2jmobius.commons.threads.RunnableWrapper.run(RunnableWrapper.java:35)
   at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:539)
   at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
   at java.base/java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:304)
   at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
   at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
   at java.base/java.lang.Thread.run(Thread.java:833)
**********************************************************************************************************************
Title: Re: Master Class 10.1 error report !
Post by: Mobius on October 25, 2022, 05:20:09 PM
Check if OnCreatureSkillFinishCast target is null.

Code: (diff) [Select]
diff --git dist/game/data/scripts/handlers/effecthandlers/TriggerSkillByMagicType.java dist/game/data/scripts/handlers/effecthandlers/TriggerSkillByMagicType.java
index f232648..4548f16 100644
--- dist/game/data/scripts/handlers/effecthandlers/TriggerSkillByMagicType.java
+++ dist/game/data/scripts/handlers/effecthandlers/TriggerSkillByMagicType.java
@@ -79,7 +79,13 @@
 
  private void onSkillUseEvent(OnCreatureSkillFinishCast event)
  {
- if (!event.getTarget().isCreature())
+ WorldObject target = event.getTarget();
+ if (target == null)
+ {
+ return;
+ }
+
+ if (!target.isCreature())
  {
  return;
  }
@@ -94,7 +100,7 @@
  return;
  }
 
- WorldObject target = null;
+ target = null;
  try
  {
  target = TargetHandler.getInstance().getHandler(_targetType).getTarget(event.getCaster(), event.getTarget(), _skill.getSkill(), false, false, false);
diff --git dist/game/data/scripts/handlers/effecthandlers/TriggerSkillBySkill.java dist/game/data/scripts/handlers/effecthandlers/TriggerSkillBySkill.java
index 661e2d4..b58c808 100644
--- dist/game/data/scripts/handlers/effecthandlers/TriggerSkillBySkill.java
+++ dist/game/data/scripts/handlers/effecthandlers/TriggerSkillBySkill.java
@@ -78,12 +78,18 @@
 
  private void onSkillUseEvent(OnCreatureSkillFinishCast event)
  {
- if (!event.getTarget().isCreature())
+ if (_castSkillId != event.getSkill().getId())
  {
  return;
  }
 
- if (_castSkillId != event.getSkill().getId())
+ WorldObject target = event.getTarget();
+ if (target == null)
+ {
+ return;
+ }
+
+ if (!target.isCreature())
  {
  return;
  }
@@ -93,7 +99,7 @@
  return;
  }
 
- WorldObject target = null;
+ target = null;
  try
  {
  target = TargetHandler.getInstance().getHandler(_targetType).getTarget(event.getCaster(), event.getTarget(), _skill.getSkill(), false, false, false);
Title: Re: Master Class 10.1 error report !
Post by: dregspan on October 25, 2022, 06:41:37 PM
Thank you sir ~ I'll try it ~
 :D
And another question ~

When I'm using auto-hunting to attack monsters, my character is often inactive, but the monster is right in front of me .

video link : 
1.   https://ibb.co/6XQ5nwT
2.   https://ibb.co/p46NZ43 
Title: Re: Master Class 10.1 error report !
Post by: nasseka on October 25, 2022, 06:44:39 PM
Probably geodata issue
Thank you sir ~ I'll try it ~
 :D
And another question ~

When I'm using auto-kill to attack monsters, my character is often inactive, but the monster is right in front of me .
Title: Re: Master Class 10.1 error report !
Post by: dregspan on October 25, 2022, 06:56:33 PM
Probably geodata issue

Sir ~ I have put the map package in the folder ~  :'(
Title: Re: Master Class 10.1 error report !
Post by: Mobius on October 25, 2022, 07:54:25 PM
It was fixed on private version recently.
Will take some months to reach free version.
Title: Re: Master Class 10.1 error report !
Post by: dregspan on October 25, 2022, 08:07:13 PM
It was fixed on private version recently.
Will take some months to reach free version.

ok~~  thanks for your reply and help  :D
Title: Re: Master Class 10.1 error report !
Post by: Mobius on October 26, 2022, 12:07:19 AM
Fixed with https://bitbucket.org/MobiusDev/l2j_mobius/commits/cc7eaf90e5c813c38ba6c69c8bb26ab596ecd375