L2JMobius
Public Development => Solved/Invalid Bug Reports => Topic started by: AresGL on October 02, 2022, 07:12:26 AM
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im testing the server and only drop adena the starter mobs, in dragon valley not drop adena, i watched and have 100% in drop idk what happen its datapack?
edit: mobs yes drop adena but not at 100% drop, im lvl 50 they lvl 50, drop its in 100% drop adena in shift clic and not is real 100%
rates.ini
DropAmountMultiplerByItemId = 57,10
DropChanceMultiplerByItemId = 57,100
DropAdenaMinLevelGapChance = 100
other its in default
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Level difference of you and mobs?
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same lvl character and mob, 50 - 50
# ---------------------------------------------------------------------------
# Item Drop Level Difference Settings
# ---------------------------------------------------------------------------
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 8
DropAdenaMinLevelDifference = 8
# Default: 15
DropAdenaMaxLevelDifference = 15
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropAdenaMinLevelGapChance = 10
# The min and max level difference used for level gap calculation
# this is only for how many levels higher the player is than the monster
# Default: 5
DropItemMinLevelDifference = 5
# Default: 10
DropItemMaxLevelDifference = 10
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
# Note: This value is scalling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
# Default: 10
DropItemMinLevelGapChance = 10
# Allow event items drop within custom level range between character and monster.
# Default: 9
EventItemMaxLevelDifference = 9
# ---------------------------------------------------------------------------
# Item Drop Rates
# ---------------------------------------------------------------------------
# Remember if you increase both chance and amount you will have higher rates than expected.
# Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
# Multiplies the amount of items rewarded from monsters when they die.
DeathDropAmountMultiplier = 1
# Multiplies the amount of items rewarded from monsters when a Spoil skill is used.
SpoilDropAmountMultiplier = 1
# Multiplies the amount of items rewarded from monsters when they die.
HerbDropAmountMultiplier = 1
RaidDropAmountMultiplier = 1
# Multiplies the chance of items that can be rewarded from monsters when they die.
DeathDropChanceMultiplier = 10
# Multiplies the chance of items that can be rewarded from monsters when a Spoil skill is used.
SpoilDropChanceMultiplier = 10
# Multiplies the chance of items that can be rewarded from monsters when they die.
HerbDropChanceMultiplier = 10
RaidDropChanceMultiplier = 10
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,multiplier1;itemId2,multiplier2;...
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1
# Disable HighFive Adventurer's Treasure Sack drops: 21747,0;21748,0;21749,0
# Default: 57,1
DropAmountMultiplierByItemId = 57,10;6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1
DropChanceMultiplierByItemId = 57,100;21747,0;21748,0;21749,0
# Maximum drop occurrences.
# Note: Items that have 100% drop chance without server rate multipliers
# are not counted by this value. They will drop as extra drops.
#default 2 7
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7
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in this way if the adena falls:
# Multiplies the chance of items that can be rewarded from monsters when they die.
DeathDropChanceMultiplier = 1
# Multiplies the chance of items that can be rewarded from monsters when a Spoil skill is used.
SpoilDropChanceMultiplier = 1
# Multiplies the chance of items that can be rewarded from monsters when they die.
HerbDropChanceMultiplier = 1
RaidDropChanceMultiplier = 1
if we put it like this the adena stops falling:
# Multiplies the chance of items that can be rewarded from monsters when they die.
DeathDropChanceMultiplier = 10
# Multiplies the chance of items that can be rewarded from monsters when a Spoil skill is used.
SpoilDropChanceMultiplier = 10
# Multiplies the chance of items that can be rewarded from monsters when they die.
HerbDropChanceMultiplier = 10
RaidDropChanceMultiplier = 10
only 100% drop adena works so if we alter any of the numbers the 100% chance adena ceases to be real:
# Multiplies the chance of items that can be rewarded from monsters when they die.
DeathDropChanceMultiplier = 1
# Multiplies the chance of items that can be rewarded from monsters when a Spoil skill is used.
SpoilDropChanceMultiplier = 1
# Multiplies the chance of items that can be rewarded from monsters when they die.
HerbDropChanceMultiplier = 1
RaidDropChanceMultiplier = 1
in some settings like this, which is the one I am currently using, adena falls by approx. 40%
# Multiplies the chance of items that can be rewarded from monsters when they die.
DeathDropChanceMultiplier = 9
# Multiplies the chance of items that can be rewarded from monsters when a Spoil skill is used.
SpoilDropChanceMultiplier = 3
# Multiplies the chance of items that can be rewarded from monsters when they die.
HerbDropChanceMultiplier = 1
RaidDropChanceMultiplier = 1
any ideas to put the chance at 100% and the drop at x10?
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I think this issue is fixed on subscriber version, it has something to do with too much droplist items.
You can raise this and see if it works
DropMaxOccurrencesNormal = 2
DropMaxOccurrencesRaidboss = 7
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solved thx bro, i used this config and get 100% chance thx for help dudes:
# Multiplies the chance of items that can be rewarded from monsters when they die.
DeathDropChanceMultiplier = 10
# Multiplies the chance of items that can be rewarded from monsters when a Spoil skill is used.
SpoilDropChanceMultiplier = 10
# Multiplies the chance of items that can be rewarded from monsters when they die.
HerbDropChanceMultiplier = 1
RaidDropChanceMultiplier = 3
DropMaxOccurrencesNormal = 7
DropMaxOccurrencesRaidboss = 15